Invasion ANH-1A "Hatred" (3xAC10, 2xLPPC, TC1, STD300)

Thread in 'ANH-1A' started by CarloArmato, Sep 16, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Original build and idea by Pro Secco. Battle tested succesfully in QP.


    Good DPS thanks to -10% AC10 cooldown and quite good heat efficiency thanks to -10% energy heat, very good pinpoint and good optimal range very helpful in most maps. The most important aspect of this mech are the not-so-dead left torso which can be sacrificed and the fact that thanks to the -10% AC10 cooldown, LPCCs will fire after each 2nd AC10 strike. Alpha strike (40 dmg), torso twist / shield for 2 seconds, fire another alpha (30 dmg), torso twist, fire full alpha again (40 dmg), repeat.

    Projectile velocity is also very similar 1200 meters (AC10) and 1300 meters (LPPC), so you don't have to shot weapons separately.

    The big cons are hardpoint positions (arm's weapons are low) and being slow with bad acceleration. Still, if anyone tries to poke you, he is gonna have a bad day if you manage to pinpoint alphas on his CT. Use it in plain / urban maps or vote for these kind of maps in QP and you are good to go.

    Weapon groups:
    1. Alpha strike
    2. Torso mounted weapons (high mounted for hill pokes)
    3. Arm mounted weapons (for UAVs and anything your torso won't be able to reach)
    4. 3xAC10 (when you are running hot)
    ALT: swap TC1 for a ton of ammo



     
    Last edited: Sep 17, 2018
  2. OnTheRocks

    OnTheRocks New Member

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    Works great. Even with not fully upgraded skill tree.
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    CarloArmato likes this.
  3. Lorgot

    Lorgot Advanced Member

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    Light engine version

     
  4. OnTheRocks

    OnTheRocks New Member

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    The AC10 Ammo in the left arm will blow your side torso off. Also the arm has low armor, wouldnt recommend. I would switch it with one of the heatsinks or transfer more armor to that arm.
     
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  5. CarloArmato

    CarloArmato Professional Potato Carrier

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    @OnTheRocks is right, plus 8-9 tons of ammo feels quite excessive (6-7 feels quite right and enough to kill most targets) and IMHO the additional DHS is not a great gain when taking into account the speed and dissipation loss you get by losing a side torso.
     
    Lorgot likes this.
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