BJ-1 "Energy Sniper" (2x ERPPC, 4x JJ, AMS, STD235) + XL Variant

Thread in 'BJ-1' started by Goldener Schuss, May 22, 2013.

  1. Goldener Schuss

    Goldener Schuss New Member

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    Simple build, but dangerous in Long range.

    V 0.1 with STD Engine



    V 0.2 with XL Engine



    Greetings

    Goldener Schuss
     
    Last edited by a moderator: Oct 4, 2014
  2. don Zappo

    don Zappo Advanced Member

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    Forget AMS on this. With your speed and range nobody will be raining down hellfire upon you effectively. You can easily squeeze two more DHS into this mech to deal with your wicked crazy heat. I'm starting to think that this might be the way to go, actually. I run a PPC + AC5 because I like to do 15 pinpoint damage at range. Also, I've got 3xMLs for when I get close so I can do 20 damage at brawling range range as well. Well... this mech does 20 and 20 at even further range and has a ton of heatsinks to help flush the heat (which it will do fairly quickly with 16 DHS). The blackjack is really the first mech where you can really start thinking about dual PPC builds effectively as they can jump snipe with decent speed and heat dissipation. All of the other weapons are just noise. :p

    Who needs a BAM! when you can drive a K-ZORCH!?



    Also note, you can easily get to 17 DHS on this but you lose some jump sniping capability which I don't think is worth it, but is completely a play style choice.

     
    Last edited by a moderator: Oct 4, 2014
  3. The Verge

    The Verge Moderator Staff Member

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