Invasion CHP-3N "The answer" (1xGR, 3xERLL, TC1, XL280)

Thread in 'CHP-3N' started by CarloArmato, Oct 18, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    EDIT: changed name from "Quirk-bringer" to "The answer" because it deals exactly 42 damage and it looks like a very valid answer answer to clan long range weaponry.


    MechDB link

    Exact replica of CHP-1N2 "My little NightStar" (1xGR, 3xERLL, TC1, XL280) + alt but with better quirks: instead of -15% ballistic cooldown quirk, it is "downgraded" to a still very good -10% ballistic cooldown but you get a whopping overall +10% range quirk, which is what you need in long range maps. Your ERLLs will achieve the same cERLL optimal and maximum range, so in a 1vs1 against a classic hellbringer, you can almost equal trade with pinpoint and better damage application regardless of range.

    Very solid build used successfully in public group. Still needs testing in FP.

    ALT: swap ERLL to LL if you want better cooling (recommended for QP only).

    If mech is not yet skilled, you should consider another build like the faster and cooler CHP-3N "Meta starter" (1xGR, 2xLL, 2xERML, TC1, XL300) + alt

    ALT: strip head armor and downgrade to light ferro to fit an additional DHS
     
    Last edited: Oct 31, 2018
  2. TucsonKaHN

    TucsonKaHN Junior Member

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    I might just try this in quick play, Carlo. I'll let you know how it goes.

    EDIT: Okay, gave this a quick check in the Testing Grounds. Definitely not smart for quick play, as a hot map severely limits the number of Alpha Strikes you can make. Save this for Faction Play, as Carlo originally envisioned.
     
    Last edited: Oct 18, 2018
    CarloArmato likes this.
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