CN9-AL Fast Woowoo (2x LLas, 2x MLas, 2x SRM4, XL275)

Thread in 'CN9-AL' started by epikt, Apr 10, 2013.

  1. epikt

    epikt Benefactor

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    I used to run all my cents with SRM6s, but since the missile nerf it lost some punch. So I reworked it, trade SRM6s of SRM4s, took the AMS back as well as some ammo, and went for the biggest engine available and more DHS.
    Here it is :



    The runs I made with it last evening were pretty conclusive. The mech is fast, has a good precise blow, does not run that hot.


    [size=14pt]Variants:


    Credit to CB Cyrix (post)
    Mostly trade heat efficiency (and little speed) for a STD engine and its glorious zombiability.
    I'd personally place the DHS on the LLs side.


    Credit to Michael (post).
    Trade one DHS and little speed for more armor and one more ton of ammo. Not sure about the engine downgrade but the ammo definitely worth one less DHS.

     
    Last edited by a moderator: Oct 5, 2014
  2. skribs

    skribs Min-Max Maniac

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    That's a pretty efficient 2LL, 2ML build. Unless I'm mistaken, on the STD variant, couldn't you drop a DHS, bump the engine up to 275 STD, and pop on FF? That should be 322/338 armor instead of 304, and you'd still have 15 of 16 DHS, while moving 3.6 kph faster. Seems like a decent trade to me, and this might be what I do with my CN9-AL.

    The other option I have is a ML+missile boat, but that would just be a less-zombie version of the CN9-A build I like.
     
  3. epikt

    epikt Benefactor

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    It's a good trade indeed.

    I see I didn't updated my post but I finally went with the standard engine variant rather than the XL + SRM variant.
     
  4. CB Cyrix

    CB Cyrix New Member

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    Fast, take a bashing and packs a punch as a harasser once mastered its amazingly fun ;)

    CB's Build


    Modules:
    Coolshot (for alphas)
    Target Info
    Seismic

    Keep your bay doors shut till needed for added protection.

    Different engine type, size, heatsink quantity, upgrades, ammo count and armour amount locations than original post.
     
    Last edited by a moderator: Oct 5, 2014
  5. Michael

    Michael Grand Poobah

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    mergeception
     
  6. Michael

    Michael Grand Poobah

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    (DELETED)

    All the info in here has been added to the OP so no point having redundant redundancy ;)
     
  7. CB Cyrix

    CB Cyrix New Member

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    One build is like another really, you could say mines a varient of the Grim AL as that's basically this build too.
     
  8. Michael

    Michael Grand Poobah

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    Thank you for pointing that out Cyrix; I have taken two seconds of my day to cut and paste Alt Configuration B from over on the Grimm Variant AL and moved it here since it strips the SSRMs from the Grimm AL and is more like the Fast Woowoo AL anyways.
     
  9. CB Cyrix

    CB Cyrix New Member

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    I wasnt pushing for you to move that here, it was more a wonder if I should move my build to the grim section as both builds are so similar. :)
     
  10. epikt

    epikt Benefactor

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    I updated the first post to include both your variants.
     
  11. CB Cyrix

    CB Cyrix New Member

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    Cool dude, should I remove my build post now its up top?

    Also in regards to the heatsink location.... does its location effects it heatsink ability? (Im still new)
     
  12. epikt

    epikt Benefactor

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    It does not.
    (it would if you had standard HS in the legs: if in water heat dissipation is double)

    But I suggested this tweak because if your left torso is destroyed it will be hard to dissipate LL's heat (much more than SRM's heat if right torso is destroyed) and you will lose sustained dps.
     
  13. CB Cyrix

    CB Cyrix New Member

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    Good thinking sir!
     
  14. Jaxx the Elder

    Jaxx the Elder Star Lord

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    A, quite probably dumb, question? I went to load out this build this morning, and I am getting very different heat efficiency, unless of course I've got wrong of the stick.

    I've carefully checked that I've copied it over right, but my mechlab screen shows heat as 1.15 and not 1.33 as per Smurfy. If someone has time to explain.........?
     
  15. epikt

    epikt Benefactor

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    Mechlab's and smurfy's heat efficiencies are not the same (and there is no easy conversion between the two, afaik).
     
  16. Tekran

    Tekran New Member

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    Not sure if this is too much of a variation of the Fast Woowoo, but here's how I run my AL. You have to concentrate on presenting your left side whenever possible. Max speed and STD engine gets you where you want to be, gives you the fastest possible torso twist, and lets you zombie with your MLas when that right torso/arm eventually gets cut off. Run ERLLas and you're still at 45% (1.3 in-game) cooling. Dump a couple of HS if you want AMS and max armor. I believe this is what skribs was talking about in his earlier post.

    CN9-AL
     
  17. epikt

    epikt Benefactor

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    If I remember correctly it was a variant I proposed and how I ended tweaking my Woowoo (it was indeed was Skribs was talking about). Since it does not share the same weapon loadout Michael must had suppress it or merged it somewhere, but I can't find it.
    Anyway, it should have its own tread. We just need a name ;)
    It's a very nice build, not ammo dependent, heat efficient, mobile and with good range.
     
  18. Wu Jen

    Wu Jen New Member

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    Last I heard location does affect heat dissipation. Any double heat sinks in the engine will give you 2.0 while the others will give you 1.4, I do not know if that information is still up to date.

    Can you submerge the torso enough? On Forest Colony there is that one deep spot that you go pretty far down an not sure about Crimson...

     
  19. epikt

    epikt Benefactor

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    Only the DHS included in the engine dissipate x2. The additional DHS still dissipate x1.4 even if they're placed inside engine location.
     
  20. Xavion

    Xavion Junior Member

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    Hi all,

    I just added my 5-star rating to the pile...

    After much research, the OP build was the loadout that I sunk my initial cadet windfall into purchasing. I have been running it as my primary 'mech for a couple weeks, and have been having a great time with it.

    Once I have some C-bills to spare, I'm going to give the zombie-alternate a go; I've found that about 2/3 of my deaths are side-torso kills, and I'd love to make this hardy medium that much more resilient. The extra speed just tends to get me in trouble anyway... *laugh*

    My only real concern is the loss of heat efficiency... while this build has certainly taught me some fire discipline, I still tend to overheat on the hotter maps when I just can't resist that one last laser/SRM volley...
     
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