Runs cooler, rarely overheat, enough ammo to last a Quick Drop Spray that MRMs like a fisherman's net, buddy
Don't quite agree on 'enough ammo for a quick match' for about 20% of the matches (while it ought to be like 2% preferably), so here's my edit. If you fire as 4xMRM10 and 2xMRM20,1xMRM10 you'll dodge ghost heat effectively btw, I found it worth mentioning If this is in particular too much ammo, exchanging 1t of ammo for a TC1 may be interesting for increased projectile velocity or critz