I've been playing around with this Build recently. I wanted a Heavy that can deal with lights without relying on Streaks and with enough Firepower to hit everything else hard. It's very fast and very durable, thanks to the 320 STD Engine, it also has quite a punch and range. Heat can be an Issue, but it is manageable. Please let me know what you think about it.
I'd miss the Jump Jets that the 3D version of this 'mech has, but the speed and survivablilty of the 1X may make up the difference.
isn't that just better ? I mean instead of ~5 kph you get whole 3 DHS? Just my opinion, good build overall :wink:
Marneus, you need to put the [ smurfy ] [ /smurfy ] tags in (without the spaces) to make the link work. Only slightly slower than my Blue Flame Dragon with a 300 XL, with 2 less DHS, but STD engine means durability.
I'd say this is a decent way to make a 4LLas build, and a good use of the 1X. I have a (theoretical, don't have the engine yet) similar build for my K2. Mine is a little faster, more armored, and cooler, and has AMS, but it uses an XL engine. I'd be tempted to drop an XL into your build and add another LLas, actually. At least once you get the XP for the extra cooling. But yours is still a good solid build. And cheaper than either of mine. And the Cataphract does have fairly vulnerable side torsos, so an XL might be a bit dangerous. Also, your original build is probably better than mine for fighting Lights, since you have better cooling.
Trade two DHS for two JJs, and this is exactly my 3D build. The heat curve is pretty scary, but the JJs give me a lot of flexibility in the targets I pick. Nothing quite beats the surprise of a STD in a 'mech that usually uses an XL.
Vorus I always use in my 4x(2gauss and 2 ML) and Ilya(3UAC and 3mL) 255XL cause of weight, and suffering so much cause of vulnerability CTF's side torso, since there are so many snipers with jumpjets. But with CTPL it isnt that scary, enemy usually just hit in CT or cockpit
Vorus, his build has better efficiency because the efficiency rating is sustained DPS / max DPS. In your build, simply firing 4 lasers instead of 5 would give you more efficiency than the OP, because you have more heat sinks. Still, he's got the survivability.
I'd be tempted to do this: You're slow, but not unbearably so - still faster than a 4X. You have a standard engine, which is nice, and you've got enough firepower to make a huge dent in anyone. Group 1: chain fire Group 2: alpha Group 3: arms Group 4: shoulders 5 LLas Stalkers scare the bejesus out of everyone, this is basically the same beast. The quad laser is fine too, but I feel all icky seeing an energy hardpoint not being used. I might give it a shot tonight.
It's faster than a 5 LL stalker...although I think I have 5 extra DHS on my Stalker. In this day of Sniper Online with CT-focused streaks, I don't think an XL engine is a liability at all. Only things that get targeted side-torso that I see are Jagers, Hunchbacks, and Atlai. Everything else is CT cored before the STs get orange armor. At the present time, I'd opt for an XL in anything under 85 tons (and even then, sometimes above 85) because hey, if they're going CT anyway, what is there to lose?
Meh, I tend to lose side torsos on my Cataphracts (all 4 of them) quite often. XL Engines cost me my life a lot - but it's all personal preference, I guess. If I don't have to, I prefer not to. But I cannot wait until this bullshit PPCWarrior phase ends. Delete the entire goddamned weapons system and you'd have a better game for it.
What they need to do, IMHO, is 1) change how streaks target (and LRMs, I think), 2) change how splash damage works, and 3) up CT armor. The problem right now is your options are to do 60 damage to a side torso and either take off half their weapons or their engine, or do 80 damage center torso and definitely take out the engine (numbers may not be exact, but you get the idea). More CT armor would alleviate this issue.
I've only been playing 'phracts for a few days now, but I haven't died to anything but CT coring yet. And I've even increased the front CT armor from default to 80, leaving only 8 covering the rear. Then again, that's pretty much how I die no matter what 'Mech I'm in, so it's probably my play style. skribs -- Your #3 option will never happen (unless they double overall armor again or something). Just increasing one area's armor would throw everything out of whack, and they aren't going to do that. The other two are perfectly viable though. Actually, I remember the devs saying something a while back about changing Streaks so they would target joints (shoulder/hip/elbow/knee) or something. But I haven't heard anything about it since.
Well, they upped leg armor, so I'm using that as precedent. Right now, the only real reason to aim side torso on most mechs is if it's already been hit hard. I rarely leg stuff (even lights) because they're usually cored CT and yellow armor on legs.
The only thing they have done is double TT armor values for every location. They haven't messed with anything else armor-wise, and they won't as it would be game-breaking. Just like messing with weight and critical slots of weapons would.
4 large lasers for nearly any range, and with close to 50% heat management? It's nice, but not quite as nice as 5 large lasers. still, effective. "STD engine and Large Lasers are a great combo." -Mech Life
Pretty much the same exact same mech except faster and more armor. A little more expensive though at 14k compared to your 13k.