Damage at range formula.

Thread in 'MechWarrior Online' started by sh4m369, Jul 9, 2013.

  1. sh4m369

    sh4m369 New Member

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    This may be placed somewhere but I have used the search button but to no avail. I was wondering what the formula was for damage decay from the long range distance to max range distance. On the internet I found a chart that gives estimates but was wondering the formula or if anyone had already made an accurate chart.

    Any help would be appreciated
    -Sh4m3
     
  2. Michael

    Michael Grand Poobah

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    As far as I know there is no accurate model for diminishing returns on weapon damage at various ranges. All I know is at LONG range you do max damage and at MAXIMUM+1m you do 0.
     
  3. sh4m369

    sh4m369 New Member

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    Thank you then!
    But in that case here are the graphs that I found on another forum. Be aware that these are estimates and may not be entirely accurate but they seem to be a good baseline.
    [​IMG]
    [img width=650 height=283]http://i40.tinypic.com/2yjvdki.png[/img]
    I cannot claim this work. These were done by LTWALLY on the MWO forums.

    -Sh4m3
     
  4. Michael

    Michael Grand Poobah

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    Intresting! Thanks for posting this. This type of information is definitely useful. It makes perfect sense that dropoff would be a constant but sliding scale so these are probably pretty accurate within 5% anyways.
     
  5. The Verge

    The Verge Moderator Staff Member

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    nice information to have. Gives us more data when we build our mechs.

    Thanks!
     
  6. scromboid

    scromboid Well-Known Member

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    I would really like to find an accurate way to rate energy damage over time vs heat.

    For example, I can see the damage my AC/20 can do by a simple equation*: (Damage * AmmoAmt)/PilotAccuracy. That will give a pretty good indicator what the final build will look like considering an empty ammo bin.

    Energy weapons are different in that they are only regulated by heat and can be fired continually throughout the match. I am certain there is a way you can figure out total times possible fired by the cooldown/match length and one could figure out normal match length by using the stats on MWOmercs.com, but figuring out how heat applies against the energy weapon, for me, is tricky.

    For example, if you fire 4 ML, you generate 20 heat, but how quickly it dissipates/threshold/how much it goes up all depends on how many heatsinks you have... That formulae escapes me.

    Anyone have any idea?




    *[size=0.7em]Ignoring range here, assuming pilot engages at best range. Can also calculate this by taking overall damage from the weapon in your mwomercs.com profile, then calculating what you should have done by the overall hits. This gives a percentage that you can place against the damage showing your range engagements...
     
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