Very cool (with skills) and strong at most ranges you engage at in randoms (100-800 meters). Literally 0 ghost heat in an Alpha. Up to 72 damage (with non-jamming double tap). Weapons synergize well as UAC "doubletap" fits within beam duration of the mediums and both weapons have similar ranges. Alternatively you could take out a heat sink or two for JJ's but I myself am not a fan of assault hoverjets. In practice it should still be fairly cool running (for a Clan mech). Grouping: 1. both cUAC 10's 2. all cERML 3. all cERML (chain fire)
these kinds of results are starting to become routine in this thing. This is the 3rd highest damage I have done in this thing behind a 1350 damage game on Crimson Straight and 1490 damage 4 kill game on HPG Manifold.
another result I figured I would show. This is actually the battle I played with it since my last posting. Like I said, consistant.