DWF-A "Ghost Walker" (8x cERLL, cAP, TC2)
4.33333/5,

3 ratings

Thread in 'Dire Wolf Omni Builds' started by Solahma, Jun 18, 2014.

  1. Solahma

    Solahma Star Lord

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    I tried the DWF-A with 7 cERLL, lower arm actuators, and a MK.VI TC for a couple drops during the Public Test. I noticed that I was able to get a few more kills than normal at a lower damage output. That tells me that the TC is doing its job and I was getting some engine crits. The lower arm actuators add a lot to this mech. Being able to move the arms past it's pathetic torso twist angle max to get a shot off is great.

    I did not have time to try the build that includes a cERPPC though, that will have to wait for the full release of Targeting Computers.
     
  2. Solahma

    Solahma Star Lord

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    Well, my recording program and editing program are finally working properly again. Here is a quick clip from a near 1000 damage match. Basically just did the same thing from the same spot so didn't bother including the whole match.

    http://www.youtube.com/watch?v=LhYrDVo4a6A&feature=youtu.be
     
  3. Solahma

    Solahma Star Lord

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    First match since the Targeting Computers were activated

    The original build

    [​IMG]

    I also tried the 7 cERLL version with the TC Mk.VII
    I got exactly 900 damage and 4 kills. Noticed a lot more crits happening than normal, but this will require more play testing. The lower Arm actuators aren't as useful as expected, but they do help get shots in where you would normally have to turn your legs so that's nice. More opinions and recommendations for this variation soon.
     
  4. Solahma

    Solahma Star Lord

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    Modified version on a the "B" platform to include an ERPPC in the center torso. Will test this next.

     
    Last edited by a moderator: Oct 4, 2014
  5. SniperCzar

    SniperCzar Well-Known Member

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    5 stars for ~1200 damage games without leaving my spawn. I use a TC4 instead of a TC2, though after this maybe I'll bump to a TC6.

    TvJ3g-rHAU8
     
  6. Solahma

    Solahma Star Lord

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    ahahah nice one buddy, i'm going to edit the games were we both ran this build together. and that jenner :p
     
  7. SniperCzar

    SniperCzar Well-Known Member

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    New fire control system...

    j3Obu3V0vPw

    I call it... the High Orbit Laser Cannon!
     
  8. enileph

    enileph Star Lord

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    My version with AMS, TC1, not using cAP
     
    Last edited by a moderator: Oct 4, 2014
  9. SniperCzar

    SniperCzar Well-Known Member

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    https://dl.dropboxusercontent.com/u/61131093/High%20Orbit%20Laser%20Cannon.jpg[/img]

    You have me beat by ONE point of damage, Solahma!

    I'll post the video later.
     
  10. Solahma

    Solahma Star Lord

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    :p
     
  11. Durandal

    Durandal Min-Max Maniac

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    Haven't managed to break 1k with this yet, but I'm getting closer. I seem to hit TT an inordinate amount of times in this variant...here's the best round I've managed so far:

    [​IMG]
    http://i.imgur.com/vMcgK8B.jpg[/img]
     
  12. SniperCzar

    SniperCzar Well-Known Member

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    Headshotted a full health Atlas on Tourmaline tonight. Range was 1560m (using weapon module level 2 and targeting 4). Ended up getting 5 kills in the last 80 seconds hurling my 3LL groups at them in a brawl.

    Fun times. Wish I'd been recording...
     
  13. Durandal

    Durandal Min-Max Maniac

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    Hehe my three games that I posted over 1k last night were all in this mech...got better and better as the night went on. Really the only maps where I do poorly are TT (more because it's such close range) and Caustic (same reason, most games). It works amazing on Tourmaline as long as you're careful, so heat's not usually the issue.

    I just love seeing the sudden realization where the person you're shooting figures out how hard you're actually hitting them...I combined my g510 and g600 from logitech to make a firing macro for the lasers on my desktop (just hits 4, 5, 3, 6 with the right delays) which is semi-cheap, but it's easier to me than hitting the weapon groups while I'm trying to drive and aim. This tends to be my favorite DWF since it can operate at whatever range I want...team goes into brawl mode, I'm right there. Team hangs back on Alpine? Sniper mode on! I did try it with the cERLL Range Mod, but it's just running too hot on all but the coldest maps for my taste...it's amazing on Alpine, but on a hot or neutral map, the heat was murdering me once the brawling started. May try it again just to get used to it, but my luck I'll just get TT every time as soon as I load it ;)
     
  14. SniperCzar

    SniperCzar Well-Known Member

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    My sentiments exactly. Stationary targets (Alpine, Tourmaline) + low sensitivity + macro shot = death ray of doom. I was running with a friend last night who loaded up an identical build, it was interesting how my personal damage dropped but our combined damage was about the same. Also, the psychological effect on the other team when hit by razzle dazzle of 16 synchronized large lasers was incredible. I really want to make a different macro so the lasers "scan across" all 16 of our laser hardpoints because that would look INCREDIBLE.
     
  15. Durandal

    Durandal Min-Max Maniac

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    I tried a macro to do that just now...it had less than impressive visual results ;) Either you go too fast and overheat before the 8th laser fires, or you chain fire them all slow and it just looks crummy :(
     
  16. Durandal

    Durandal Min-Max Maniac

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    Welp...was fun while it lasted, but betting this thing can't macro fire all four pairs of lasers any more without instantly shutting down. Will have to test it once I get patched...
     
  17. Solahma

    Solahma Star Lord

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    taking it out while I still can... It will still be an effective build if you time the lasers to fire at the right time, but it will be no where near what it was.

    Already a few 1000+ games in it with a new modification (mk 6 TC, and lvl2 cERLL module)
     
  18. Durandal

    Durandal Min-Max Maniac

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    Trying to modify it into something that'll still work as a laser platform without running into as many ERLL problems, if the heat issue is as bad as I expect. So far, this is the best I can get...can't alpha with it, but it could still be nasty in med to long range. Added in LRMs just to fill the tonnage up, and get some distance in when trying to get it into the fight.



    We'll see how it goes...
     
    Last edited by a moderator: Oct 4, 2014
  19. Durandal

    Durandal Min-Max Maniac

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    Actually, fuck it, just melt the damn thing down to slag! :rofl:



    Edit: just posting some testing ground numbers so I can see the difference after the patch. Took my GW out on Forest Colony, this is without any weapon modules equipped on the mech, in the exact build listed on page 1:

    Pre patch:

    1 Laser: No heat generated visibly (0%)
    2 Lasers: (Fired in group) 10% heat reached
    3 Lasers: (Fired in group) 25% heat reached
    4 Lasers: (Fired in group) 44% heat reached
    5 Lasers: (Fired in group) 68% heat reached
    6 Lasers: (Fired in group) 96% heat reached

    4 Lasers: (Staggered group fire, 2 at a time with .5 sec delay) 26% heat reached
    6 Lasers: (Staggered, 2 at a time with .5 sec delay) 42% heat reached
    8 Lasers: (Staggered, 2 each group, .5 sec delay) 58% heat reached

    (Note, I used a macro with the G600 mouse to time the laser group stagger fire, so the timing on the groups was regulated)
     
    Last edited by a moderator: Oct 4, 2014
  20. Solahma

    Solahma Star Lord

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    Played 2 games with my new build post-patch.

    The play style barely changed for me, you just can't quickly shoot several to finish a mech off. You must keep a steady stream of chainfire. I simply have LMB = left arm and RMB = right arm and then and alternate every 1/2 second. It avoids ghost heat and still overlaps the lasers. Not that bad actually.

    The funny thing is, if you do it like this, the heat is spread out over a longer period of time and results in the lasers shooting COOLER than before... figures. You just cannot shoot 2 at a time with any mech now. The heat penalty for doing so is so high! Kit fox shouldn't even waste it's time with more than one cERLL now.

    My first match was on caustic. No kills ~700 damage. Was able to suppress the enemy team and open up a lot of components. We won pretty heavily.

    Second game was on alpine. Spawned on the low-hill side. Stood at ~1500m down from the hill and simply punished any who tried to peak. Ended up doing pretty good

    [​IMG]

    So, the Ghost Walker isn't broken, just became even MORE of a specialty build (for sniping). Pre-patch you could actually be somewhat effective in close range. Now I would avoid it like the plague.
     
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