Added short range defense for legging lights or brawling while maintaining a heavy mid to long range gauss laser vomit. Light on heat sinks, so only running 5x ERML. Still hot. Skill tree for max cooling. Double cool shots recommended. Depending on your accuracy and survival skills, you may need ammo skill nodes. Having all the lasers mounted in the torso helps when teammates or terrain block the low and widely spaced arms. Weapon Group 1 - 2x Gauss Rifles (arms) Weapon Group 2 - 2x HLL, 5x ERML (high torsos) Weapon Group 3 - 6x SPL (arms) You can add in GR to laser groups if you want. If you do face something danger close, you can fire WG 1 and 2 and then WG 3 a half second later. SPLs will finish before the other lasers and should match up with the GR hit timing. Skill Tree a1f1f9fcc34dfde570f0000000000000000000000e86f777fa5dfb4a22119 Testing required. Alternately, HLL can be traded for ERLL to make room for heat sinks while changing out to ERSLs or uPLs.