_ Yes, it would be better with a TC1 instead of one of the Tags. Where is the fun in that? Also, cERLLs are the worst they have ever been.
_ Kind of a weird twist on the old build. Still not a great build, very mediocre at best. The Prime Left Torso gives -5% heat (and 3 more armor). You can alpha 4x ERLL and LRMs with skills on most maps. So shorter window to get out a bit more damage than 6x ERLL (neglecting AMS, etc.) You still get 6 MPLs with lots of heat sinks at short range. You can alpha for 60+ damage with 6x MPL and 2x ERLL and generally have a lock from TAG mid-burn to left fly for 35 more damage. You can add the other 2xERLL if you have extra heat and think you can get most of the full burn on target. The missiles give you something to do when you don't have LOS or when the nascar face huggers run in front of you and block shots.
_ Reworked the original build for ECM and gaining 2x Jump Jets. You can find two groups of 3xERLL. MPLs for close defense. MPLs and 3xERLL for big one shot hit. Weapon group 1 - 3xERLL Weapon group 2 - other 3xERLL Weapon group 3 - MPLs Weapon group 4 - 1 ERLL from WG1 and 1 ERLL from WG2 (Fire WG4, then WG1, then WG2 to avoid ghost heat... better than chain firing) July 22 2021 - clan ERLL got better. Still a lot of burn time. You will usually take more return PPC fire than you can dish out. Not good for trading.