Ok im comparing mechs with these build requirements - XL engine with Heat sink padding, Energy Heat Quirk, Energy Cooldown Quirk, looking for a speed of around 100kph PNT-9R 35t Everything in 1 arm can leave you useless RANGE: 10.00 % ENERGY COOLDOWN: -15.00% Energy Heat: -15.00% LASER DURATION: -10.00 %PPC Velocity: 40.00 %MISSILE COOLDOWN: -15.00 % BASE ARMOR (LA): 10.00BASE ARMOR (RA): 20.00BASE ARMOR (LL): 12.00BASE ARMOR (RL): 12.00BASE ARMOR (CT): 12.00BASE ARMOR (LT): 12.00BASE ARMOR (RT): 12.00 CDA-3F 40t I have the (L) so bonus: No Heat Quirk ENERGY COOLDOWN: -20.00 % BASE STRUCTURE (CT): 12.00BASE STRUCTURE (LT): 10.00BASE STRUCTURE (RT): 10.00BASE STRUCTURE (LL): 15.00BASE STRUCTURE (RL): 15.00 HBK-4P(C) 50t Becuase 8 Medium Lasers and 1 Large Laser LASER DURATION: -10.00 % MEDIUM LASE HSL 2.00 BASE ARMOR (RT): 18.00BASE STRUCTURE (RT): 12.00 ] HBK-4H 50t with Speak tweak gets close to 100kph BALLISTIC COOLDOWN: -10.00 %BALLISTIC RANGE: 20.00 % ENERGY COOLDOWN: -20.00% Energy Heat: -15.00% BASE ARMOR (RT): 18.00BASE STRUCTURE (RT): 12.00 3 LPL version FANG 60t Hero C-Bill Bonus A little slow LPLs h AC/10 COOLDOWN: -10.00 % BALLISTIC COOLDOWN: -10.00 % BALLISTIC VELOCITY: 10.00 % ENERGY COOLDOWN: -15.00 % Energy Heat: -15.00 % LASER DURATION: -10.00 % BASE STRUCTURE (CT): 10.00 BASE STRUCTURE (RA): 10.00 BASE STRUCTURE (LL): 14.00 BASE STRUCTURE (RL): 14.00 BASE ARMOR (CT): 16.00 BASE ARMOR (LT): 16.00 BASE ARMOR (RT): 16.00 BASE ARMOR (LA): 10.00 BASE ARMOR (RA): 20.00
Ez pz: use MechDB for this kind of query. Just scroll down to the quirks filters and apply them COM-1B (3xMPL) JVN-10F (4xMPL) RVN-2X (4xMPL) ... and many others Don't forget that both quirks have been applied to balanced other chassis issues, like hitboxes, speed or lack of hardpoints (for example the only mech with both quirks and at least 6 energy hardpoints is the grasshopper, a heavy that can't fit 6x ML/MPL because it would be too light on weaponry). IMHO the best laser vomit / laser boats are: Flea 17 (5xSL, 2xMPL, MASC): meta light brawl for QP Urban Mech K9 (5xMPL + JJ): trash can madness, almost meta and very fun Wolfhound 1A and 2 (5xMPL or very similar MPL+ERSL combo): meta tough vomit laser build for QP and FP RVN-4X (2xERLL, JJ): underrated sniper mech, IMHO best 2xERLL mech. -15% cooldown, -10% laser duration, +10% range, more DHS than required. Osiris 4D (6xERML + 1xJJ): meta ranged 6xERML scout with good speed and repositioning capabilities thanks to that single JJ Vulcan 5T (5xMPL + JJs): almost meta 5xMPL build coupled with one or more JJS but without any quirk. Wolverine 6K (3xLL, 2xERML, TC1): very fast, medium to long range harasser. Worked very well in FP's scout mode Grasshopper 5P (2xLPL + 6xML): short range vomit laser build Warhammer 6D (3xLL + 6xERML): best meta ranged vomit laser build, without any doubt
Not mentioned in the above list by @CarloArmato is the Vindicator 1R. It is a forgotten variant due to its low engine rating, but it is a quirk monster: 2LL + 3ML + 2JJ + LFE235 or 3LL + 2ML + 2JJ + XL235 Energy cooldown -15% Energy heat -10% Energy range +10% Heat dissipation +5% (this is a rare quirk to have!) +armor quirks all over. Not meta by any stretch, and my least favorite Vindi (because the others are so much fun!), but it is capable.