"And the adder was sold instantly" I had planned on stopping at 50, but ended up making it to 60. 118K-61D-422A in 91 games. I pulled out my Kit Fox with 3x AMS for 30 games and had 76.66% qualifying games.
Stopping at 50ish Got 80 games in when I got the adder pop-up. That guy stayed for like 3 minutes in my hanger. Got it stripped (including ripping off those omnipods) and sold.
Was busy with both RL stuff this weekend, as well as practicing for and winning this season's final MRBC match. So I didn't get a whole lot of regular play-time in; I only managed to finish LVL-2 of the challenge . . . not too disappointed though, as the only thing I would have used (besides the 3 days of PT I got and enjoyed) was the 'Mechbay from selling the Adder. And I have 5 of those to spare right now anyway.
So new story: As a solo player, eff this challenge just as hard as the last one, and in it's own ways worse. The kill grabbing is expected, and accidents also happen, but HOLY HELL friendly fire out the wazoo from folks not checking their trajectories vs allies and the flip side of people who will intentionally move to block your shots then bitch that you hit them because they moved in front of your obvious weapons streaming. Also essentially stuck in lights again because otherwise I get matches that are even MORE lopsided and have no chance for anything but assists. Thanks to real life I wasn't nearly able to play enough, but it wasn't ALL bad: 1) The tiers of the challenge are a thing I hope they do again. Having smaller prizes to work up through helps reduce the feeling of grind...or at least increase the feeling of reward. Either way, a good thing. 2) Frustrating matches aside, I did drop in multiple matches with really awesome people, including my final one during the challenge. Worked together, used VOIP to call positions and near the end request/save kills on crippled foes, and didn't just win but won by getting points for as many people on the team as possible. Hell, in one match one of our guys was crippled and intentionally let a foe get the kill on him just so he wouldn't go without the point in what was otherwise a horrible loss for their team.
I... stopped at 9 on Friday. Just couldn't bring myself to run this alone. Plus I had some tabletop gaming Saturday, and picked up Dragon Age II finally... So... That said, biggest highlight of the few games I played was the last remaining guy on Red offering himself up to someone who hadn't gotten a kill. I shot his leg to make sure I got the assist, but I let someone else get the kill because I already had one.
I've said it before and I'll say it again, whoever is planning the marketing aspect in these challenges is a bright person. 1, Premium time for very little effort, gives a taste of what we can have if we buy some. Also eases the grind by awesome cash rewards. A lick of the lollipop. 2, The free consumables, given every ten pts. To get you in the "habit" of using them. Another lick. 3, The gift of a camo on a mech hardly ever seen, another lick. Why not try some more? Very clever.
100% agreed. I had very little time to run this weekend, so, being able to hop in for 12 games and get 3 days PT and some consumables was pretty cool.
I dont mind that you have to do 80-100 battles for the good stuff with some treats on the way. Some credits to PGI this events are fun really for the big groups like 8-12 groups where you can control the battle and to share the kills with the people who need it. But its at the cost of F-ing the pugs and small groups because it promotes the wrong type of gameplay and retardedness. For example heavy pushing into enemy fireline to get slaughtered because he tried to get a legged Panther, he did of course fail so the next heavy behind him did the same (150 tons trade for a legged 35 tons).