GHR-MJ “Death at 100 Paces” (2HPPC, 5SPL, 3JJ, XL325)

Thread in 'Mjölnir' started by ShiverMeRivets, May 15, 2019.

  1. ShiverMeRivets

    ShiverMeRivets Well-Known Member

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    This is my most successful Mjolnir build. Ironically, it does not use the unique ballistic hardpoint of this variant and can be used with other variants that have the shoulder hardpoints - for example see a very similar “Hatehopper” build by @CarloArmato
    https://mechspecs.com/threads/grh-5h-hate-hopper-2xhppc-5xersl-1xssrm4-le300-alt.15211/

    This is all about pop-tarting those shoulder HPPC. Good speed and 3 JJs will get you into position and help avoiding enemies under running your 90 meter HPPC min range. If they do, you have 5 super heat efficient SPLs with an effective range of 110 meters. Between 90 and 110 meters you have some crazy damage... hence the name.

    Do not be tempted to use MLs instead of the SPLs - you do not have the cooling power for this with the HPPCs. You CAN use SLs instead and increase the engine to XL340. This will extend the PPC and lasers overlap range to 150 meters. I do not recommend ERSL or anything hotter because when someone gets under your HPPC, you will be hot and you want to allow some spare cooling - so when the opponent happens to fall over the 89 meters line you can blast him with the big zappers.

    3 JJs is a must for me. Saved me countless times by jumping onto places walkers cannot reach and over the heads of Piranahs that can’t aim up (torso guns). A good jump out of a melee can get you passed the 90 meters for a close range facefull of particles.

     
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