You'll believe you can fly too. Run around your enemies, jump and get behind them, and posterize them as you slam 16 SRMs and 2 MLs into them as they stare at amazement. SRM4s keep it cooler, can burst fire pretty well even with ghost heat, or you can chain fire them, and you get the most out of the 3M's quirks (10% SRM4 range, or just 5% missile range). 7 JJs gives you maximum mobility, and the XL350 makes you fast for a quick flank, fast torso twisting, and chasing down lights or ducking back into cover. Too hot for you? Drop 2 JJ or a ton of ammo for a Heat Sink (or drop both for 2). Even with 5 JJ, it's got mad hops, though with 7, it really is like flying. Suggested modules: SRM4 Range SRM4 Cooldown ML Range Improved Gyros Info Gathering Radar Dep