Hard EXE-D "HARD MASTER" (1xATM12, 1xATM9, 4xH-ML,4xJJ,MASC,CAP,TAG,)

Thread in 'Executioner Omni Builds' started by Renegademaster, Apr 14, 2021.

  1. Renegademaster

    Renegademaster Well-Known Member

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    This was a difficult mech to find an effective solution for. On paper it looks great its fast for an assault with MASC, JJ and high hard points, but in reality its a huge slap of mech with not allot of tonnage for weapons. Finally i hit on a solution that works:

    Heavy Medium Lasers have good damage per ton, and an optimal range of 270m. The long burn time synchs well with the time to lock on with a TAG. With the ATMs you can get 100+ damage at the right range. MASC helps you accelrate into position, then hold for the burn and locks and withdraw again and cool off. JJs help you get height if you need to throw ATMs down on someone, which you can pull off from time to time.

    Not an easy mech to work, hence the HARD MASTER, but if you can get the hang of it quite satifying.

    You can do this with a D varaint with full omni pods but to be honest the quirks are barely worth it, or another varaint like the C(L) that was free a while back. You dont need the D arm with all the laser hardpoints, take some extra armour instead.



     
    Last edited: Apr 14, 2021
    Excalibaard likes this.
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    It's like a thick timber wolf, ATM with HML works great there for me too. Definitely an original build for this mech.
     
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  3. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    I ran this on my EXE-E, which does get pretty good set-of-8 quirks for this loadout:

    Not meta, but fun and can work. Skilling it up I pulled a couple monster games with it.
     
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