The ac/20 HGH-733Charlie, I found to be too slow for how i wanted to run my Charlie. Whenever i would go in for a brawl it always seemed as I were waiting for my weapons to fire. Therefore I threw this together. I prefer endurance and multi-facted mechs. This comes about as the UAc's can be used at range, and still be useful in a close in brawl. Pros: -Very Little Heat Management Needed. You can hold down your fire buttons and not have to overly worry about overheating. -Capable of Engaging All Mechs Effectively. Now you wont be doing MASSIVE amounts of damage to Assaults, however they will still feel your presence. Any lights that come to annoy you will fear the Streaks. This build includes BAP, therefore when the future buff to BAP comes in, those little lights will no longer be able to hide from locks. -Jumpjets! Cons: -The UAc's can jam! It will throw off your stride, however i chian fire them in order to always be putting rounds down range. -*At This Time (5/8/2013)* The streaks are hampered by ECM. I have found this to be an enjoyable alternative brawler for my Charlie, with just enough speed to get me by and make grind EXP not such a pain in the arse.
I disagree. According to Michael's testing and my analysis of his data, a UAC/5 spammed (factoring in jamming) will have the DPS of an AC/20. Two UAC/5s will therefore be the more powerful DPS option, even if the alpha is smaller. If you can focus that CT, those streaks will really make them mad. It might be half the alpha of AC/20, 2 ML, and 3 SRM6, but (your build / that build) the sustained damage is 5.95/5.27 and burst damage 14.16/14.25 DPS. Granted, the UAC/5s may stray, but the UAC/5 and SSRM combo will focus CT a lot better than AC/20s (which a hit to another torso is wasted damage in coring CT) and SRMs (which may spread out the damage). The two builds are opposites. Both are good. The AC/20 build is what I would call a "pilot's" build, in that you shoot a massive alpha and then you maneuver around to avoid and mitigate incoming damage. Your build is a "gunner's" build, where you just constantly unleash damage into the enemy mech.
Love the max armor and it isn't terribly slow for an assault 'mech. I have fallen in love with my 3x UAC/5 CTf-IM, so, I feel that this build would be a lot of fun to play if you enjoy UAC/5. It COULD be subbed for AC/5 instead, which shaves 2 tons for ammo/DHS or ML upgrades to MPL. Thus, this build have variants that can also be enjoyable. This build shall receive my vote, and I'll have to run it with you some time Recon
Being more of a 'gunner' type than a 'pilot' type as Skrib mentioned (though I kind of do both) I hate not being able to shoot people at range as much as I hate waiting for weapons to recycle. Plus I saw how awesome the dual UAC5 arm looked and had to have... Nearly identical to yours except I shaved 7 points off each leg and have CASE with stuff moved around. Just started this build tonight as I sadly had to make my 733 a pure poptart (when in Rome...). This is my current fun Battletech build.
Thanks for the comments guys! I usually end up arm locking (by toggling with shift) when engaging enemies, as it helps me keep a stable firing platform. When that arm starts swinging around it can get a little distracting @_@. Once i decide to disengage thats when I'll release the arm in order to get better torso twist and see if I can plink them while navigating.
Has anyone run this build post-ECM/BAP counter go-live? Interested in whether the Streaks are now found effective.
Yes, streaks are now effective against ECM mechs. Took down an atlas D-DC with this mech the other day.
Love the theory of this mech. Makes me wish I hadn't sold mine. I did some tinkering and made some minor changes I thought you might like: