Ilya Muromets "Carl Friedrich" (3x Gauss, XL200)

Thread in 'Ilya Muromets' started by SniperCzar, May 6, 2013.

  1. SniperCzar

    SniperCzar Well-Known Member

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    Do you like insanely high pinpoint alphas on glass cannon PPC sniper builds, but hate tracking your heat levels? Have I got the mech for you...

    Yes, I'm aware it's a walking bomb.



    Often used to hilarious effect against Assaults that wander out of cover and whatever poor lights dance around me for long enough for me to get my aim dialed in. The latter is much easier when your heat doesn't max after every shot like its ERPPC counterparts.

    Position yourself cautiously, aim carefully, and hit your enemy in their biggest weapon cluster repeatedly, all while cackling maniacally.
     
    Last edited by a moderator: Oct 13, 2014
  2. TheWatchman

    TheWatchman Dispossessed

    Crazy build, but I see why you did it. Here's slightly less of a bomb ;)



    Your original build had the same problem as all those hex AC2 Jagermechs you see; poor armour values. This alternative is hopefully a bit more robust, plus you have the ERPPC for when your Gauss ammo runs out. I realise it brings heat back into the equation, but it should still be quite manageable.
     
    Last edited by a moderator: Oct 13, 2014
  3. SniperCzar

    SniperCzar Well-Known Member

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    You think that's bad, you should have seen my Glassapult!



    Bear in mind this was back in the day when there were fewer chassis available, thermal vision was still nutty, hexa-PPC could only be run on an Awesome, and Catapults were king (both missileboats and Gaussapults). Ah, the memories of single shot kill 1000m headshots on those juicy Catapult cockpit hitboxes. Friend of mine even made a video of it way back when:

    [video=youtube;gMJt0GNRrgI]

    Yeah, I have a long history of these kinds of shenanigans ;)
     
    Last edited by a moderator: Oct 13, 2014
  4. Marukeru

    Marukeru Benefactor

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    I can't help but feel that it may not be enough ammo. I know Ignotus (though I don't like using the name) ran 7 tons of ammo on a dual Gauss K2.

    Have you ran into ammo issues with this build Sniper?
     
  5. SniperCzar

    SniperCzar Well-Known Member

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    On occasion. Usually by the time I hit single digits I've either killed half their team or had a catastrophic arm to torso to XL explosion chain reaction take me down :)

    I find it much more efficient for kills than dual gauss though. If I'm popping follow up shots into someone and don't know how much more damage it's going to take, I can pop a pair, and then immediately follow up with a third from my torso gauss if they're still standing, long before they can duck into cover, which saves me from wasting ammo.
     
  6. Marukeru

    Marukeru Benefactor

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    Sounds like a solid plan. This is a pretty mean build, just make sure you've got strong situational awareness and you're golden.
     
  7. Regina Redshift

    Regina Redshift Sass Elemental

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    Clearly the right build to pilot now that the glassrifle is the patchrifle.
     
  8. Solahma

    Solahma Star Lord

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    First three games went over 500dmg. Hilarious build and you WILL run out of ammo, but it was a lot of fun. Definitely keeps people hiding at a distance. Cannot be by yourself or a light will just annihilate you. Fragile to say the least.

    Overall not SUCH a horrible build considering the damage output and fire support potential. But completely useless if you expect to survive the round and/or not use all your ammo.
     
  9. Solahma

    Solahma Star Lord

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    vvvvvvrp....BOOM
    [​IMG]
    http://i.imgur.com/pjHYcNM.jpg[/img]
     
  10. enileph

    enileph Star Lord

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    they need an assault mech with more ballistic slots, like Ilya.
     
  11. Sassafras

    Sassafras MechSpecs Addict

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    That would be the Annihilator, 100 tons of ballistic ridiculousness, top speed of 32 kph. o_O

    ANH-1A: 4x AC10, 4x MLas
    ANH-1E: 4x PPC, 6x Mlas
    ANH-1G: 3x Gauss, 1x ERPPC
     
  12. Solahma

    Solahma Star Lord

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    [quote author=IanSane link=topic=3606.msg23068#msg23068 date=1380043379]
    sorry bud yer never going to convince me that having 16 volleys and then out is ever a good idea. I have seen losses in too many matches because someone runs out of ammo and couldn't contribute.
    A. 2 Gauss is easily doable on a Jager or K2 or a Cat while retaining the ability to have backup weapons armor and mobility and MORE ammunition. My Cataphract often runs 2 Gauss with 70rnds and 2 ML.
    B. How often is the maximum range of the gauss actually used. The vast majority of engagements happen at less than 1k
    C. The ERPPC, while slower, has the added benefit of removing ECM and is usable at the realistic engagement ranges on the majority of maps. Against a stationary target and when grouped with 2 gauss an ERPPC will do almost the same pinpoint damage as 3 Gauss while saving 8 tons and removing the need for its ammo. At 1000meters per MechLab an ERPPC does exactly the same damage as a Guass because of range dmg decay. You STILL have 50 shots with the Gauss but add unlimited shots with the ERPPC.

    basically no matter whether you use 2 or 3 Gauss you are limited to 50 rounds which is only 750 damage assuming you do not miss a single shot.
    [/quote]

    Damage is not just determined by the ammo x wep. damage. Blowing out torso+arms will result in much higher damage than just hitting CT, arms, or legs. The match above the first contact I made was an Awesome at over 1000m. I got a head shot and he was out of the game instantly, from a range he couldn't even compete at. 1 Assault down on the enemy team. After that, I blew of a few torsos on heavies and other assaults and severely damaged them. Although they finally reacted by sending an LRM boat at me until I died, I had already served out my part of the damage to help my team to victory. I had 2 rounds left by the time they started shooting LRMs my way, so not only did I dish out my share of damage, I also absorbed my enemy's resources when I was just about useless at that point.

    You cannot say that another gauss build is "more effective" such as the jager or K2 dual gauss because their roles are completely different as I stated earlier. They have a different purpose than a dedicated sniper build. About 75% of my matches end up like the one pictured above. I deal all my damage precisely and quickly until I am out of ammo, then I help shield for as long as I can or go for a cap. This isn't meant to be a "last man standing" build. All the games that I WAS the last man standing were a roll-over anyway and never close enough to where I would have made a difference if I had more armor.

    I am speaking from direct experience, and my experience will differ from yours. Maybe you're bad with this type of style or I am just really good with it, there are too many factors. I'm not going to call a build crap or useless just because I don't understand it or it doesn't work well for me. But that is the beauty of MWO, even after all the patches. You can still see diverse roles and each build will have an effective counter. I'm not claiming this build is indestructible, in-fact I usually always die, but not before either taking out at least 2 mechs or dealing out most/all of my ammo. That is the point of a "glass cannon". Also, I have never been able to suppress the enemy and keep them behind a hill as good as I can with this build. I am usually laughing the entire match, even after death.
     
  13. enileph

    enileph Star Lord

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    Twas a match where I have done barely 300 damage once before the gauss nerf. But I did two headshots and killed two barely damaged mech. Sure the damage is not high, but you tell that to the highlander who get headshotted (really lucky shot) and the catapult running around with SRM like he he owns the place.
     
  14. Solahma

    Solahma Star Lord

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    Technically this build should 1-hit anything in the head at ~1452m assuming they have max armor
     
  15. dranozir

    dranozir MechSpecs Addict

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    This is my build.
     
    Last edited by a moderator: Oct 13, 2014
  16. TheMujician

    TheMujician New Member

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    ILYA MUROMETS

    This is the build I run. While similar, it does have some key improvements, namely a larger engine and more ammo capacity. I run a little under 60kph, which is certainly not fast, but it suits this build because A) I don't want to be at the front of the pack and B) once I find a good sniping spot, I don't move around all that much. It gets the job done. 60 rounds is not a lot, as people have pointed out, but it has sure made me consider all my shots carefully.

    Mouse 1: all 3 Gauss
    Mouse 2: torso Gauss

    I use it this way because the torso one is the highest, for peaking over ridges. I don't alpha unless I have a clear shot, so I'm not wasting ammo. Advanced zoom is a must for this build. I also use advanced seismic and although I don't have it yet, target info gathering (for determining which part I need to hit). Reload is 4 seconds, so I can core an atlas in about 12 seconds (4 shots is all it takes to kill any mech with this setup, most are between 2-3).
    As been said, this is not a versatile build, but that's the point. I front-load my armor as much as I can, to help mitigate some return fire. The ammo numbers aren't exact, but everyone has their own opinion of what they should be. I try to stack ammo in the side torsos, especially the one with the rifle in it. By far the biggest advantage to this build is you won't get noticed until it's too late. You have max range and can kill any mech before most pilots have started shooting at you (or have even noticed you). Gauss shots have very little visual indication and don't rock the cockpit, so most people don't realize how much damage they took. They don't feel like it's a threat and don't turn or cover and by that time, it's too late, you've hit them in the chest with 6 gauss shots in 4 seconds and they are dead.
    Usually I die because I got too aggressive and feel like I can start brawling (with 144 armor LOL). But patience totally pays off, and I consistently get 700+ damage. A good pilot can probably do a lot better.
     
  17. Solahma

    Solahma Star Lord

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    Yeah 700 dmg seems to be like the average for me, even with 1 ton less ammo. I prefer to be a little slower with more armor against other snipers using ERPPC or ERLLas that try to engage me, before suffering greatly :p

    I haven't played with this very much recently, probably because of all AC2 mechs from Pheonix that I have to compete with. A Battlemaster or Shadowhawk with 3 AC2's just tears this mech apart at long range...

    Oh well, it was fun while it lasted, still fun occasionally.

    Last time I ran it I went 1 on 1 with a dual gauss Jager-DD. He made fun of the build as 3 shots reigned in coring his CT. "3 gauss!? what a noooooob!" :mellow:
     
  18. IanSane

    IanSane Advanced Member

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    Okay...got bored and said WTF! why not let's have a laugh!
    I felt so weak using this build I even apologized to my team before the match started saying how useless the build was...no offense sniper just definitely not my style...Was surprised to say the least...keep your eyes peeled it's my next video! Out today!
     
  19. Solahma

    Solahma Star Lord

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  20. Lokesh

    Lokesh Active Member

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    As long as you're okay with the speed, then this is great. I played a few matches a week ago with someone running this. I was in a 2X with a caterpillar build - a real nasty combo: brawler distracts and engages, gauss opens up a section and the brawler pours on the crits.


    ....really looking forward to the vid.
     
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