Longer the wait, slower I get my cbills. >.< You need around 20mil+ to tool up all the Phoenix project mechs, DHS and endo and what not, not counting maybe weapons and equipments.
We the, "OUTLAWS" base our drops with ELO in mind, Mech's used to build that ELO over time, all Mech's used in this manner are built for Clan nights which has given us games from Mech stomping to very close games with loss as well, (all info in your profile stats), yes we have a Stats Technicion to help, (the Cabin Boy). The Matchmaker can mess-up and we feel that it dose when there are a lot of players on, we base this on what lance we have dropped in Charlie Lance: All lances above are Pre-made. Bravo Lance: Above Pre-made, below Mixed Alpha Lance: Below, mixed Pre-made and puggies Mixed Pre-made can mean 2/3 players dropping together. We have all seen Ts and other servers full with fourman but when you spectate after death there seams to be no comms between the players when the matchmaker mixes the mix so to speak. Perhape there should be allowed another group drop, say like 4, 6, 8, 12 and then mix in the emptys.... I know Lances are split into three four's, but matchmaker dosnt seam to work as intened at the moment, so why should this not make any diifferance to how it is now
I've actually had several matches lately where we went 11/11 and it came down to an epic duel. One of then was a 1-legged spider with ERLL vs a stalker with 1 ERPPC left. Spider almost won poking from range with a tiny hitbox but the stalker moved to our base and spider couldn't see him anymore. Other leg was shot off by ppc while stalker had red ct :c
Thank goodness it seems to have been much better lately...that is until tonight lol For the first time I saw a match where the enemy team broke... 1000 FREAKING TONS! They had 6 freaking Atlas and 3 other assaults for a total of NINE out of 12 of their dang team and 2 of the last 3 were heavies!
So the other day I got matched in a game with Blagg Zear. Either he's a lot worse than I suspected from his builds' quality, I'm a lot better than I suspected after having the game for 2 weeks, or the matchmaker allows for a very wide ELO spread in a match. I suspect it's the last.
ELO may be working as intended but it is not working as it should. What do I mean? If you do a lot of PUG dropping it doesn't matter if you are the best pilot in the world, you will still lose. Why? Because one man can not carry an entire team. Allow me to illustrate... You have a high ELO but you lose a couple of games because you face other high ELO teams. No problem, your ELO goes down. With that reduced ELO you are in a pool of players that are getting progressively worse so if you are pugging and you lose a match here or there your ELO continues to go down. Eventually you get to an ELO level where the players around you are so bad that you will lose more often than not and thus it drops your plummeting ELO yet faster. Eventually it gets to the point where you are at a level of player who is far below your skill level yet since ELO is determined by WINS or LOSSES only then you are stuck there. Anyone ever see The Replacements? Keanu Reeves Football movie? Yeah, "quicksand". So, going on the above principle ELO is a very poor measure of a players actual skill and ability.
What Michael said is true. I often have insanely high damage/kill scores but almost 40% i suffer teamlost though i contribute a lot. Reasons can be anything, but most times it's the Match-making-system - you can be the best Pilot, but if your team has to fight against e.g. 200 tonnage difference it could be difficult if half of your team gets raped in the first encounter and in the end you fight 3 vs 8+. You must be very lucky to get the win, either by cap or by taking them out one by one. Sure there are some rounds where you have those epic endgames, but with no premade Team can rarely happen..
That is so true. and that's exactly what happened to me during the last 4 days or so. I've been caught in a downward spiral and it gets worse and worse. I'm beginning to lose interest.... Hey I was in a game with Blagg before this nightmare started *hehe*
I think one of the biggest effects of ELO is in CLG, where you see a higher amount of damage sustained by a company because of the lack of decision making capability and aggregate experience a group of folks who play together in a group (with comms), completely overriding the efforts of the rest of the lance. The overall failure of the rest of the group forces a high CLG which puts even great pilots in a bad situation. One would hope that the aggregate ELO is somewhat similar between the two teams, however.
3 fking 12-0 losses today I am so sick of this crap I am seriously to the point I may just write this game off. I don't want to play a game where my only hope of winning is to group up.
Oh I have no problems meeting new folks Just look at me on here hehe its just I don't want to have to think to myself, none of my buddies are online so I guess I will trash whatever ELO I have by pugging until they get online When I play WarThunder it is exactly that way. I do not want to trash my stats so if I log in and none of my friends are online I don't play. Exactly the same situation here.
Dear PGI, pls never put 6 Cats in a team.. most times get raped very quickly. Especially if we got no Assault.Brawlers. Thank you very much.
I would call this slightly unfair since I am on the Assault team, I would probably be yelling "wtf matchmaking %%$&$%^&$%$" on the other side though.
My MWO-life is like zebra stripes. Series of matches when my team is op, then series of matches when enemy is op, and etc. I'm pretty sure that it's not my skill jumping. But I found solution (maybe placebo): when you loosing switch to another mech from your garage. I'm now playing this way: [list type=decimal] [*]Win all double XP [*]Play build while winning [*]After one loose (except really fast or too rapid), change to another build. [/list] Yeah, I know, swapping all those XLs and modules is not fun, but I believe it makes significant difference. P.S.: interesting that I make damage in lossy matches higher than in winning matches. (Those op teammates just steamroll enemy before I have chance to poke them with my weapon.)
ELO goes by weight class. So if you switch from a Light to a Medium you are going to change brackets to whatever the new mech is. This gives the appearance that you are in a better overall ELO. While this is technically true you are only in that ELO bracket for as long as you remain in the same weight class. Basically all this does is delay the inevitable quicksand effect by allowing you to move to a weight class which you may have more wins in. The quicksand problem can easily affect the new weight class and slowly begin to pull that one down until it is at the same level as your old one.
Actually, I'm switching between Hunchback's and Blackjack BJ-1, and I own them for long time, so same Medium class.