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Casual IV-Four "Buzzsaw" (2xMRM30, JJ, 2xDHS, XL290)

Discussion in 'IV-Four' started by Superman1980, Dec 13, 2017.

  1. Superman1980

    Superman1980 New Member

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    Last edited: Dec 13, 2017
    Excalibaard likes this.
  2. Excalibaard

    Excalibaard 01110010 01101111 01101111 01110100 Staff Member

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    I've seen something similar to this on Baradul's videos :)

    I prefer a light engine instead personally. 1800 dmg of salvos should be enough.
     
    IronEleven and Superman1980 like this.
  3. rinco

    rinco Active Member

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    MRMs are even more fun when you add jump jets and surprise poptart...

     
    Superman1980 likes this.
  4. Superman1980

    Superman1980 New Member

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    With the armor it's worth using the XL. I always take massive damage and often times survive below 30% armor.

    I run with 2700 missiles and I can and do shoot dry on more than one occasion. Then again it's why I'm posting 1000K dmg matches so often.

    1696dmg
    http://i131.photobucket.com/albums/p290/Grey410/MWO/MWO 12.01.2017-16.18.42_1.jpg
     
  5. Rosinante

    Rosinante Junior Member

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    Unfortunately, the IV-Four only has a maximum engine of 290, which limits it to 84 KM / H like 65+ Tonner, but that allows a slightly adapted loadout. Offensively, 20% Missile Cooldown are extremely strong, while defensively powerful Armor Quirks are waiting for the player. Also relatively unique are - at least in my guide - the jump jets - which give him a lot of additional agility.

    LE 280 Version of Superman´s Build (no Armor on Arms):


    without JJ´s, full Armor on Arms to soak up some dmg (my personal favourite so far):
     
  6. anamiac

    anamiac Active Member

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    I confess, my version makes some pretty wild changes:


    Putting a standard engine and medium pulse lasers means that you're never going to run out of weapons, and you can take incredible amounts of damage and keep shooting. It also gives you precision to remove components that have been stripped of armor by your MRMs. It's not going to pad the damage count the way MRM 60 does, but it should lead to being able to take down enemies faster.
     
  7. Excalibaard

    Excalibaard 01110010 01101111 01101111 01110100 Staff Member

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    50% increased murm alpha at close range seems better for killing things imho.

    Running enough ammo --> never without weapons :)
     

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