Does that mean that if I mount 3 large lasers my heat increases by 2.8, or is my heat multiplied by 2.8?
I believe that it means that if using that many of whatever items in an alpha strike increases the heat that item makes by 2.8. Please correct me if I am wrong this is merely a guess.
I like the idea of curbing the PPC boats, and or boats in general but I think the approach needs to be altered. Another poster on these forums (sorry I didn't write down your name ) had a much better idea than penalizing groups of a specific weapon. Instead a heat penalty figure would be based per weapon. If I understand him right, weapons fired in alpha would all add up to a penalty, so that any grouping of weapons would have some incurred heat penalty. Penalty being worse for some weapons over others. Unrelated. I remember years back playing a virtual table top version of Battletech on my Amiga. (If anyone remembers it or the designer please let me know) It was around the same time as Crescent Hawks Inception, but definitely home brew game.
From my testing, it looks like it is a percentage based multiplier increase. So an AC/20 is 6 heat where two AC/20s is 14. Can't be exact, but, that's how it looks to me.
2x AC20s is brutal. The BoomJager got a bad hit with the stick cause you can fire 2 or so Alpha before hitting max heat but your heat dissipates so slowly that you are stuck not being able to fire without risk of shutting down or blowing up.
Seems for the Boom Jager it is perma chain fireing... Also, seen quite a few more Gauss Builds now in the few matches I played.
Smurfy is now giving a warning for the new heat penalties. Nice. Man, the dude who makes it is on the ball.
Smurfy is very good about getting stuff done within an hour or two of patches. That is why MechSpecs uses his system exclusively; he knows his stuff and always makes sure that it is done and updated.
The SRMs buff is uselessly massive. I just wish they didn't balance the game with a bulldozer. And that's the best part of the patch note!
SRMs needed it. Honestly I think nerfing heat on mass SRM builds is better than nerfing damage on all SRMs. SRMs weren't a problem for mechs that only had 1-2 launchers. If you see they have SRMs, don't let them get close (similarly, if you see they have LRMs, don't stand there in the open at 400m). Pesky, it was my suggestion. Basically, my idea was you take similar weapons (so, LRMs, SRMs, SSRMs, Lasers, or Ballistics+PPCs) and give each a certain value. If your total
I think I've worked it out: extra heat = ([number of weapons fired] - [Maximum Safe number of weapons]) * [heat penalty]. therefore the penalty for 3 large lasers is 2.8 and the penalty for 4 large lasers is 5.6. Likewise, 3 PPC's = 7 heat and 4 PPC's = 14 heat, while 10 Medium lasers = 4 heat.
This is from Paul: [size=1em]Just to clarify: PPC and ERPPC will be combined into one weapon bucket on the 30th. The code is done but has not gone through test yet and will not be ready for the 16th. After the 30th, both PPC and ERPPC will share the PPC heat scale. i.e. Firing 2 PPCs and 1 ERPPC will be the same as firing 3PPCs. http://mwomercs.com/forums/topic/126651-heat-scale-and-general-update/page__pid__2558842#entry2558842 Also, I really like Homeless Bills' idea. http://mwomercs.com/forums/topic/122169-forget-heat-penalties-a-comprehensive-balance-solution-to-alphas-convergence-poptarts-boats-and-clans/
I don't think his(homeless bill) idea is the best idea. It is another guage to monitor, another thing to take in mind. I really think these heat penalties are useless. I've run my 5LL CTF-1X in Caustic, and went from 13% heat to only 82%. That is very easily managed. And gave me a quick cool down. If I ran PPC boats, I would probably notice a difference. But I don't. I'm a light pilot. I really hope that PGI can balance the weapons based on the stat currently. If they can not, then it is time to add or subract features to balance the game.