July 16th Heat Scale Patch LIVE - Patch Notes

Thread in 'Official 'Mech News' started by Michael, Jul 16, 2013.

  1. Michael

    Michael Grand Poobah

    4,835
    829
    234
     
  2. riT-k0MA

    riT-k0MA Benefactor

    32
    1
    15
    Does that mean that if I mount 3 large lasers my heat increases by 2.8, or is my heat multiplied by 2.8?
     
  3. troy1976

    troy1976 New Member

    3
    0
    2
    I believe that it means that if using that many of whatever items in an alpha strike increases the heat that item makes by 2.8. Please correct me if I am wrong this is merely a guess.
     
  4. Adam ODochartaigh

    Adam ODochartaigh New Member

    5
    0
    1
    So, streaks are even more useless. My poor Commando 2D is staying in mothballs. :mellow:
     
  5. Pesky Pests Inc.

    Pesky Pests Inc. New Member

    2
    0
    2
    I like the idea of curbing the PPC boats, and or boats in general but I think the approach needs to be altered. Another poster on these forums (sorry I didn't write down your name :( ) had a much better idea than penalizing groups of a specific weapon.
    Instead a heat penalty figure would be based per weapon. If I understand him right, weapons fired in alpha would all add up to a penalty, so that any grouping of weapons would have some incurred heat penalty. Penalty being worse for some weapons over others.

    Unrelated. I remember years back playing a virtual table top version of Battletech on my Amiga. (If anyone remembers it or the designer please let me know) It was around the same time as Crescent Hawks Inception, but definitely home brew game.
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

    2,280
    303
    63
    From my testing, it looks like it is a percentage based multiplier increase. So an AC/20 is 6 heat where two AC/20s is 14. Can't be exact, but, that's how it looks to me.
     
  7. Michael

    Michael Grand Poobah

    4,835
    829
    234
    2x AC20s is brutal.

    The BoomJager got a bad hit with the stick cause you can fire 2 or so Alpha before hitting max heat but your heat dissipates so slowly that you are stuck not being able to fire without risk of shutting down or blowing up.
     
  8. Tsume Eiranis

    Tsume Eiranis Well-Known Member

    184
    0
    22
    Seems for the Boom Jager it is perma chain fireing...

    Also, seen quite a few more Gauss Builds now in the few matches I played.
     
  9. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

    2,280
    303
    63
    Centurion runs strong! :D
     
  10. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    I can still run 5LL and alpha-strike for only 78% heat. And that's fine with me.
     
  11. DarkLobster

    DarkLobster Well-Known Member

    206
    3
    22
    Smurfy is now giving a warning for the new heat penalties. Nice.

    Man, the dude who makes it is on the ball.
     
  12. Michael

    Michael Grand Poobah

    4,835
    829
    234
    Smurfy is very good about getting stuff done within an hour or two of patches. That is why MechSpecs uses his system exclusively; he knows his stuff and always makes sure that it is done and updated.
     
  13. epikt

    epikt Benefactor

    2,511
    502
    104
    The SRMs buff is uselessly massive. I just wish they didn't balance the game with a bulldozer.

    And that's the best part of the patch note!
     
  14. skribs

    skribs Min-Max Maniac

    1,690
    164
    48
    SRMs needed it. Honestly I think nerfing heat on mass SRM builds is better than nerfing damage on all SRMs. SRMs weren't a problem for mechs that only had 1-2 launchers. If you see they have SRMs, don't let them get close (similarly, if you see they have LRMs, don't stand there in the open at 400m).

    Pesky, it was my suggestion. Basically, my idea was you take similar weapons (so, LRMs, SRMs, SSRMs, Lasers, or Ballistics+PPCs) and give each a certain value. If your total
     
  15. riT-k0MA

    riT-k0MA Benefactor

    32
    1
    15
    I think I've worked it out:
    extra heat = ([number of weapons fired] - [Maximum Safe number of weapons]) * [heat penalty].
    therefore the penalty for 3 large lasers is 2.8 and the penalty for 4 large lasers is 5.6.
    Likewise, 3 PPC's = 7 heat and 4 PPC's = 14 heat, while 10 Medium lasers = 4 heat.
     
  16. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    Called it. Time to switch over all of your Dual AC/20 builds over to dual Gauss.
     
  17. scromboid

    scromboid Well-Known Member

    182
    8
    25
    This is from Paul:

    [size=1em]Just to clarify: PPC and ERPPC will be combined into one weapon bucket on the 30th. The code is done but has not gone through test yet and will not be ready for the 16th. After the 30th, both PPC and ERPPC will share the PPC heat scale. i.e. Firing 2 PPCs and 1 ERPPC will be the same as firing 3PPCs.

    http://mwomercs.com/forums/topic/126651-heat-scale-and-general-update/page__pid__2558842#entry2558842

    Also, I really like Homeless Bills' idea.

    http://mwomercs.com/forums/topic/122169-forget-heat-penalties-a-comprehensive-balance-solution-to-alphas-convergence-poptarts-boats-and-clans/
     
  18. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    I don't think his(homeless bill) idea is the best idea. It is another guage to monitor, another thing to take in mind. I really think these heat penalties are useless. I've run my 5LL CTF-1X in Caustic, and went from 13% heat to only 82%. That is very easily managed. And gave me a quick cool down.

    If I ran PPC boats, I would probably notice a difference. But I don't. I'm a light pilot.

    I really hope that PGI can balance the weapons based on the stat currently. If they can not, then it is time to add or subract features to balance the game.
     
top-fast
top-fast
top-fast
top-fast