Invasion JVN-11A "Wolf(hound) in disguise" (7xML, XL255) + alt (JJ)
5/5,

1 rating

Thread in 'JVN-11A' started by CarloArmato, Aug 14, 2017.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    3rd iteration: new patch adds a unique +1 ML to heat scale group, which means you can fire 7xML without triggering ghost heat
    I've stripped some armor do add a 4th external DHS, further enhancing cooling


    With maxed cooling skills, 7xERML will become a lot cooler and viable


    2nd iteration: maxed out the engine because this mech was very cool with a 4th DHS. If you still think you are too cool, replace a DHS with a TC1.


    ERML version: remove the 7th ML and replace the other 6 MLs with the ERMLs, otherwise with 7 ERML you will be too hot. Add a DHS or a a TC1 for a slight increase in range.

    Previous version:


    Pretty fast, nice alfa strike (beware of the ghost-heat), quite cool despite being a vomit laser build.

    Jump jets has been added for increased maneuverability in urban environments, so you have a higher chance to backstab heavies and assault. If you don't like them, you can swap both of them for a HS or swap on of them and increase the engine size to a XL245 or even a XL255
     
    Last edited: Nov 1, 2019
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    601
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    EDIT: new version with a 4th external DHS and new patch adds a unique +1 ML to heat scale group
     
  3. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    5/5,
    Simple, effective. IS gets all the best things.

    I did the XL255 version:

    https://kitlaan.gitlab.io/mwoskill/...031081830730000d86fd70f000080af2719#s=Weapons

    Fire groups are easy to manage:
    1. Left click: torso mounted lasers
    2. Right click: right arm lasers
    3. Chainfire all.

    Pretty easy to alpha, also gives you the option to arm track or stagger fire when riding the heat, or firing a single laser when reaaaally toasty.
     
    Last edited: Jan 26, 2020
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