Ammo & Armor Loadout Options: I'm not sure where the best spots for the ammo is. I guess it depends on your playstyle, how much ammo for AMS and MG you want and where to put said ammo. If you find you are running out of AMS ammo too quicky, remove the 1/2 ton of MG ammo in the arm and add 1/2 ton of AMS ammo in the legs. You can remove 1/2 ton of (MG) ammo and then fill up your armor, or have slightly less armor with more ammo. I'm not sure about the best armor tonnage for each part of the mech. Change it around to your liking. Tactics: The purpose of this loadout is to be a support mech, although you can brawl around for a bit in some instances.
2x AMS would be enough, a missile takes only 2x AMS bullet to destroy, 3rd one is a waste. Oh waaay too much AMS ammo, you need around 1 ton per AMS usually, so even if you wamt tp bring more that is way too much. Probably should have 1 ton of MG ammo at least, or a bit more.
This loadout always had at least 1 ton of MG ammo. And according to your AMS ammo equation, the loadout has at least an appropriate amount of ammo, 1 ton per AMS. I run out of AMS ammo all the time. Thanks
Was trying to say you need maybe 1 ton MG ammo more, 2 tons for 4x MG is good. Oh, having ammo seperated in 1/2 tons does not help you much, better stack it up. As for AMS, if you reduce the amount of AMS to 2x it would solve your problem of running out without reducing effectiveness. As a hint it may help to switch off AMS when it is not in a useful position, like when most of the team is behind cover.
There is little or no need for a CAP when you have ECM. ECM and triple AMS is a nice combo though. With the CAP and possibly TAG deleted you have some flexibility upgrading the remaining equipment.