King Crab will change the Tide of War? (Pre-Release Discussion)

Thread in 'MechWarrior Online' started by Blagg Zear, Sep 19, 2014.

  1. Blagg Zear

    Blagg Zear Star Lord

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    Before Clan Invasion we had some discussions about Assaults with Dual AC20 Builds. I can remember, that people weren't so happy about such a Release. But what do you think Now?

    Besides what do you think will the Hitbox look like? From the early concept arts we have now, it looks like it will have a very wide Torso (Outch!).

    [​IMG]

    And from the Lore it cannot TorsoTwist (both the classic BT and Dark Age models have the legs going straight into the torso). But like the Blackhawk PGI could change this.

    Another question: Will it be XL-Engine friendly to load more Firepower/Extra Stuff?

    Lots of questions. Maybe you have some, too. I think, this is going to be a very exciting Change for the Battlefield!

    p.s. Here is a very old thread about the KC in the official Forum: http://mwomercs.com/forums/topic/9114-king-crab-needs-some-love/

    & some Fan Made Animation:

    http://www.youtube.com/watch?v=6sHt7-txT68
     
  2. Falconium

    Falconium Administrator Staff Member

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    For my part, I'm definitely open to an IS Assault that can carry enough firepower to actually compete with Direwolves. I think since after the Clan Invasion, the IS crowd needs/deserves the King Crab. :p ;)
     
  3. Michael

    Michael Grand Poobah

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    I wonder how they are going to work this because what about the 2x 20 heat penalty? The King Crab gonna get one? In that case which engineer shipped that POS from the factory?
     
  4. Jacob Ling

    Jacob Ling Benefactor

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    LOL!!!!! Thats right!!! Gimped from the Factory Edition King Crab!
     
  5. e92

    e92 Benefactor

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    Only give it two ballistic slots and give it a massive % less ballistic heat quirk.
     
  6. Lokesh

    Lokesh Active Member

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    That hoods looks like a bigger missile magnet then the dire wolf.
     
  7. Adamasartus

    Adamasartus New Member

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    From what I hear the claws will close over the AC20s in a similar fashion to the missile bay doors on the Catapult. That will add a neat 10% armor bonus at the cost of a small firing delay. Well worth it, I think. All in all I think the King Crab will be a lot of fun to play, shame it's not clan tech. :p

    You win this time, freebirth scum.
     
  8. TheDevilsIncarnate

    TheDevilsIncarnate Advanced Member

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    The king crab is going to change gameplay in that it will let me wreck face even harder than before with IS mechs. Watch out Victor and Highlander, we got a new meta assault in town!
     
  9. enileph

    enileph Star Lord

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    Well, consider that 2xAC20 boonjager exist, this would not be that bad really.
    Also consider this, the clan mech have a Direwolf with 2x Gauss and 2x PPC, so the IS version would be no bigger than that.
    Sure AC20 is more deadly, but it is a slow thing to get into close range, and without the capacity (or tonnage) to go 2x PPC x 2x Gauss.
    So it would be a good balance. It would be around the level of a Direwolf.
    Direwolf runs on clan XL, which makes it a little bit weaker in structure than a STD, but a STD would be much slower (you really dare to run an XL king crab/ really?).

    A quick meta style direwolf weaponary would have around the stats below (too lazy to optomize things).


    An IS 100 ton mech mock up would be like that, 15 tons of empty space rreserved for the 2nd Gauss


    Difference is PPC vs ERPPC, and clan mech being more heat efficient. But IS have better armor on average, and survive better. This is to assume 2x energy hardpoint, which may not be the case.

    There is probably at least one build that would allow for this though.

    Given the heat stats, going to 2x AC20 + 2x PPC would not be the best plan, even if available.
    The best chance would be 2x AC20 + 1x PPC.
    HOWEVER, filling 2x AC20 with a bit of LL/ERLL backup would be viable. and is probably the way to go.
    \
    Below has 14 tons and 7 free slots reserved (the arms holds the AC20 so there should be and additional of 4 extra slots more than that of an atlas)

    Heat is ok, comes with AMS, and got an ERLL for range and support. 6 tons of ammo. a good bit faster relatively. I think this is ok.
     
    Last edited by a moderator: Oct 3, 2014
  10. Auriga

    Auriga MechSpecs Addict

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    11 vs 23 heat sinks.....im gonna say only that o_O
     
  11. Remarius

    Remarius Star Lord

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    Also PPC not ER PPC. ;)
     
  12. Roosterfish

    Roosterfish Well-Known Member

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    Does the King Crab come with two pairs of asbestos underwear for the pilot?

    It looks neat but unless it comes with a double AC-20 firing quirk the pilot will be spending most of their game time flipping the burgers cooking on the dash.

    Maybe this one will turn into the IS Gaussmelon slinger.
     
  13. Auriga

    Auriga MechSpecs Addict

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    I think that too. Depending the amount of hardpoints i see it as either 2xGauss+ERLLas or 2-4x AC5-10+PPCs. No way that an IS mech can really carry effectively 2x AC20+X in combat.
     
  14. POOTYTANGOSAUR

    POOTYTANGOSAUR Well-Known Member

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    Even though firing both ac20s will incur ghost heat the king crab has the extra tonnage to add DHS. If a variant will be capable of 2 ppcs I will be running a devastator twin. If there is a variant with 2 missile mounts i will carry 2 ac20s, 2 srm6+A, 1 mlas. If not 2 ac20s, 1 erll, lots of ammo and biggest engine i can fit.
     
  15. Auriga

    Auriga MechSpecs Addict

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    Its an IS mech. If u load that much u need a slow XL engine, and we all know what we think when we see an Atlas with an XL..............
     
  16. The Verge

    The Verge Moderator Staff Member

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    yeah, but the Atlas can't do an 2xAC20, now can it?
     
  17. Remarius

    Remarius Star Lord

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    I'm curious why everyone thinks AC20 x 2 is such a problem as it was my staple farming mech for a long time in a JM6-DD. In fact since clan mechs I see a LOT of JM6's with dual AC20 being very successful and dangerous in the group queue.
     
  18. enileph

    enileph Star Lord

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    True, but an ERLL as backup is good in case the arms are off, or half of it off, or when outside AC20 range.

    [quote author=Remarius link=topic=7970.msg53931#msg53931 date=1411278977]
    I'm curious why everyone thinks AC20 x 2 is such a problem as it was my staple farming mech for a long time in a JM6-DD. In fact since clan mechs I see a LOT of JM6's with dual AC20 being very successful and dangerous in the group queue.
    [/quote]
    Exactly. 2x AC20 is fine, and most of us do not have problem with that. We are talking about auxillary weapons with the 2x AC20.
    On top of that we are thinking of the Gauss + PPC combo of the Direwolf ported to the King Crab, which seems to be not quite workable.


    Oh, russian version of King Crab is out, 4 leg edition though.
    [​IMG]
     
  19. Remarius

    Remarius Star Lord

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    My point being its not hard to use on a JM6 with a LOT less available capacity so just be sensible with the secondary armament as you don't have two slot double heat sinks. What I don't like about the King Crab is simply a feature of assaults .... its a lot slower than my JM6 version. On the other hand Direwolves are even slower and they harvest kills in easy mode.
     
  20. Blagg Zear

    Blagg Zear Star Lord

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    Some interesting Variants Speculations:

     
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