Casual KSG-001(S) "Shell Breaker" (UAC/10, 2SN-PPC, Std340, AMS)

Thread in 'KGC-001' started by renzor51, Apr 30, 2019.

  1. renzor51

    renzor51 Advanced Member

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    Might be interesting. Something that can strip armor quickly with pinpoint, move fairly quickly, and shield with a dead side. Standard engine to stay cool if/when the left torso is blown up. Fairly safe ammo distribution. Less of a huge alpha and more able to sustain.

     
  2. renzor51

    renzor51 Advanced Member

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    Similar build could be done with an AC20 instead of the UAC10 for more pinpoint, less ammo, and a bit less heat; more like Baradul's 'Boomhammer'.

     
  3. Lorgot

    Lorgot Advanced Member

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    Just as an example, a lighter and faster mech, with quirks that make it an even better package.
    And why’d you put a bap in the crab?
     
  4. renzor51

    renzor51 Advanced Member

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    You know, I've experimented with lots of dual Snubnose and single AC/20 builds, and the heavies all run that pretty-much too hot.

    I put an active probe in almost anything without an ECM (since using ECM disables some of its functionality). It's good for faster targeting and countering ECM mechs.
     
  5. Lorgot

    Lorgot Advanced Member

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    51% is plenty cool, especially with skills, and 25 tons for the same loadout is a waste of tonnage, plus Bap is only good for mechs that need or possibly may need to lock on to ecm mechs close by, meaning it should really only be placed on Lrms , atms, and definitely streak srms, but otherwise it is better to use the slots and tonnage for other things
     
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