Hey people, pretty simple question really. I'm looking for a double Gauss build. I noticed Firebrand has a build that's running 2, are there any non-hero mechs that would do well with 2 of these bad boys?
Any Jager can do Dual Gauss, only the firebrand can equip backup MLs in the arms. (Sidenote: only run Backup MLs or nothing backup at all. Small Lasers are too limited in range and damage) The CTF-3D can do dual gauss with jumpjets but low hardpoints. I personally would prefer the jagers if they didn't have so many other fun builds. Ilya Muromets without JJs but is a hero mech. If you're completely crazy you can run a blackjack without armor and only 2 tons of ammo for the dual gauss. For the rest there are the clan mechs like Direwolf that can run it, but that costs you roughly half your organs.
If you don't mind being slow and low armoured, here's mine: http://mwo.smurfy-net.de/mechlab#i=67&l=c6995e2c232253a5fac2f1fd375cde431da974d7 (50 dmg alpha at short range and enough ammo to spam all day long) There are 3 IS mechs able to mount dual gauss: - any Jagermech - interesting choice for it's highly mounted weapons; - Cataphract-3D and Ilya Muromet - low weapons but the larger tonnage allows you to be faster and/or load more ammo/backup, and the -3D has jumpjets; - Catapult-K2 - a bit obsolete since the release of the Jager, the torso mounted weapon are less mobile but it allows you to save tonnage shaving arm armor. I agree on the uselessness of the small lasers, but another backup weapon can be the ERLLas, especially on the Firebrand (laser on the arms).
Dire Wolf, War Hawk, Timber Wolf and even the Summoner can all run dual-gauss. IS can bring up the Cataphract 3D and 4X, Jagermech A, S and DD and Catapult K2.
Interesting setup. At first I winced but then thought that if you're moving with Direwolves do you really need more speed? Only downside is any fast small light will cause you hell.
^ That. A lone sniper is a dead sniper, even without a fragile build like mine, but I see too many thinking they can camp a hill and play the turret. You're enough of a target being dangerous and fragile to enter the game with a handicap. [quote author=Remarius link=topic=7932.msg53179#msg53179 date=1410779782] Interesting setup. At first I winced but then thought that if you're moving with Direwolves do you really need more speed? Only downside is any fast small light will cause you hell.[/quote] Balance between damage and speed was a major concern when I built and tweaked this mech. I finally went for the high damage but I'm pretty aware of the downsides and play accordingly. Sometimes Dranozir and I both play dual gauss as a team, but we use pretty different builds: his is a Muromets (2 gauss and 3 MLas) moving at more than 70kph. We're approximately of equal skill (he's better but don't tell him) so we can reliably compare the builds: it's not a surprise but he performs better on fast paced games when our team is charging; on the other hand, as soon as the battle is more static I have the upper hand thanks to superior firepower and higher mounted weapons.
Not only that... most units consider dual gauss or dual AC20 builds a greater threat (besides LRM boats combined with spotters) and target those first...
I would instantly drop 2 MLas to upgrade the engine. XL 255+armour. Also ammo redistributed a little to work as crit padding.
Ditto. The XL225 is also a very mediocre weight saver, given that you need one extra heatsink, which is one less ton you save from the downgrade from a XL255/250. You get more bang for your tonnage buck with the XL255. Tho I have to say, no matter how effective it is, I think that using that setup in a DD/S is wasting the mech. With that many ballistic hardpoints and put up in such great spots, any Jagermech DD/S build that doesn't use at least three ACs for me is a waste of potential. You can inflict much faster carnages with a triple UAC5 config, or with a dual AC5/AC2 config,or with (my favorite) a triple AC2/1xAC5 configuration. The A I can't really comment on, I've never driven it. I'm not a missile fan so I elited my jagers with the FB, DD and S. The firebrand is a whole different story ofc. But I have so much fun laserboating pulses in it that I've never bothered to twin gauss in mine other than in the random drop just to check the configuration out
I know many don't like no backup weapons builds, but I find Jager + XL being + MLAS added, too frail or slow (or both with that combo). Plus, with high dual mount and those weapons you really want to stay in the Gauss max effective range or even around 700 meters, as Gauss now is the only pinpoint that can almost alyways hit at that range,so that also means self defense with reduced damage to you, while dealing full damage. That said since Gauss ammo doesn't explode I use it to critpad the Gauss itself and the legs with half tons. http://mwo.smurfy-net.de/mechlab#i=67&l=18507552a9f40b9f13f07c6ee220b2481f1bc792 It might also be that I usually solo drop so I can't really count on the team to protect me, while in an organized drop the MLAS build could be better for endgame.
You may have won that battle Dopenose but you stood still and my ebil dual PPC/quad medium laser Griffin took your scalp. Here endeth the lesson (never stand still miles from the battle)!
XL225 is 1.5 less ton than XL255. That's the same tonnage gap than between XL255 and XL280. Why don't you use an XL280 then? You get more bang for your tonnage buck with the XL280. => if I'm using a 225 it's because I need those 1.5t. [quote author=RAMJB link=topic=7932.msg53229#msg53229 date=1410796022] Tho I have to say, no matter how effective it is, I think that using that setup in a DD/S is wasting the mech. With that many ballistic hardpoints and put up in such great spots, any Jagermech DD/S build that doesn't use at least three ACs for me is a waste of potential. You can inflict much faster carnages with a triple UAC5 config, or with a dual AC5/AC2 config,or with (my favorite) a triple AC2/1xAC5 configuration.[/quote] I don't see why it would be a waste of potential. I have three DD/S (double gauss, double AC/20, 5xAC/2). I also used to run triple/quadruple UAC, AC5+AC2 and UAC+AC5 combos. In the current state of the game the builds I'm most effective with are without any doubt the ones using two big ballistics rather than multiple small ones (which were really hurt, if not made useless, by the AC/2 and AC/5 nerfs).
double-double hear: http://mwo.smurfy-net.de/mechlab#i=173&l=a12c1e176516fb46e04d329f77b6c2427ce28f12
Have to say, I'm surprised not to see the Catapult-K2 in here yet. Although the Jagger does have slightly higher mounts, I personally prefer the K2 for its ability to gain 2 extra tons from dropping armor off the pointless arms. http://mwo.smurfy-net.de/mechlab#i=19&l=9c681f60e6bec22ee50dd0d06c5ed9ca976aa4de This way, you get both the MLasers for backup (necessary IMHO for when you inevitably run out of ammo), as well as the ideal 7 tons of ammo, usually just enough for most long matches. Don't wanna have to restrict that maximum damage potential. [hr] Also worthy of mention (and I know it was mentioned previously, though no build was linked) is the Cataphract-3D. If you want to be able to jump-and-shoot, this is your 'Mech. And it still manages to keep the same 7 tons of ammo and 2 backup Lasers, though admittedly at a loss of speed compared to the Catapult and Jagger. http://mwo.smurfy-net.de/mechlab#i=40&l=5cba0606c30875c5cc810b43e6acaf37b0c2cf36
I forgot the catapult, funny that I advised it in another topic about dual gauss, on official MWO forums, with the same build For dual gauss it probably is the best IS mech, no compromises ! As for the cataphrat is hate or love, personally I hate so low weapon mounts on gauss and arm+torso gauss.