Saw one of these last night. Not convinced due to the paired charging despite my prior questions as it didn't seem that scary and died fast.
with 80 ammo it isn't that scary for a direwolf 1200 potential if you gonna hit them all, so I'd say it's an 800-900 damage mech. DWF have much higher potential, but of course as a build to run once in a while looks really funny, true snipe build being the 8 ERLLAS
How does that 3D build work out of interest in practice? Arms Lock needed due to the different locations?
Yep, with armlock. I think my -3D is still equipped that way but to be honest I'm pretty bad with it. Poptarting with gauss requires some practice.
Let's see, I'm of the opinion that cutting XL engine sizes under 250 is in general not optimal. Yes, the engine weighs less, but you need an external heatsink with engine in the 225-250 rating bracket. So one ton of the saved weight is "wasted" in an external HS you wouldn't put otherwise. It's simply less optimal to downgrade from a XL255 down to a 225, than to downgrade from a 285 to a 255. If you are using a XL285 and downgrade to a 255 the whole engine saving weight can go to equipment. If you are using a 255 and downgrade to a 225 one of those tons must go towards an external heatsink. It's just less optimal. Imo, of course. I guess this comes down to a matter of preference. The wall of lead a quadruple AC Jagermech can put downrange is mind boggling. And that wall of lead doesn't just score insane damage results (my JM6S with 3AC2+AC5 is consistently the mech I get best damage scores with). It inflicts cockpit shake to the target and rattles it a lot to the point that anyone but the most cold blooded player will instantly seek for cover if subjected to the hailstorm, changing their mindset from offensive to defensive, no matter his mech is much larger. I will start by admit that I started playing less than 2 months ago and that I wasn't around before the AC2 nerf, but honestly, if that weapon is like this -now- I'm glad I wasn't around when it was better. As it is is just a brutalizer - not really worth it in single mounts but for multiples is just awesome. This psychological effect is what I find so useful, not just for me (that too) but for my teammates. I've lost the count of heavy and assault teammates whose skin I've saved just by walking in and opening up onto the Direwolf who was chewing them to bits, forcing him to stop firing and retire into cover. Meanwhile a gauss build stays well clear of action, trying to go unnoticed while dealing pinpoint damage which, ofc, kills and disables enemies just fine and is able to rake very high scores if not checked. But if spotted it becomes an even higher priority than an assault mech, and loses the supression effect I find so useful in the Jager S (the DD takes it way too far with 6 mounts. More than four ACs is impractical on that tonnage). Thus for me (again - personal opinion based on my playstile) leaving 2 of the 4 ballistic spots of the Jagermech unused to load dual gausses, is a bit of a waste as you lose the awesome supression factor which can instantly stop a rush down in it's tracks (done it several times - sit besides an assault which is much larger and thus the focus of enemy fire, and then fire at one advancing mech until he seeks cover, switch target to the next one, then to the next one. In 30 seconds all the enemies are having 2ndary thoughts about keeping the advance. Of course this works in PUGs, not against coordinated teams on voice chat. Those will simply keep on moving and trampling anything on their path, but not PUGs) or make a rush succeed (advance with your assaults, and open up on anything that pops out, forcing them to retire torso twisting instead of firing back). The Firebrand on the other hand, and the A, are just fine for gausses, with just 2 ballistic hardpoints. I'm not saying a S with gausses is bad. Far from it. But imo, a DD with quadruple cannons is a battle dynamic swinger of a scale that's hard to believe in a 65 tonner. Even more because usually (and if you're not loading gausses) is never the focus when it's sitting besides a large assault. Giving that up for me is wasting a little bit of the potential of the mech. But again, is a personal opinion.
I agree (this mech is I believe the only one on my garage using such an engine) but not exactly for the same reason. Assuming you don't need crit space for an upgrade the external DHS is not a problem tonnage wise: the 225 is 2.5t lighter than the 255, which saves you 1.5t once the DHS equipped, same gap than from 280 to 255. The major downside of the external DHS is the heat efficiency, since external DHS only cool off 1.4x compared to 2x for engine embedded DHS. But heat is not much of a concern with a gauss based build.
I know the hardpoints may be what makes a mech unique but its not what makes it effective imo. Particularly in a world of weapon upgrades I'm happily ignoring a lot of hardpoints. I say that as someone that used to use a Michael Special quintuple AC2 JM6 for good effect (several 7 kill battles in it amusingly including Mason Grimm once). It was great fun but the number of times I found myself really wanting extra knock down punch against assaults was horrifying. It was however great against mediums/heavies....... and the suppression was also unparalleled.
Well the thing is that if you like the Jagermech (and what's not to like in it...it's just awesomesauce), you'll have more than one in your mechbay. I personally have a Firebrand to cover for the dual ballistic builds, including gausses if I feel like it (I personally usually drive it, when I'm not pulseboating, with AC10s and that one is also a monster). Then If I want to AC-troll I only have to use the other one. Out of the many mechs I've tried (and they are quite a lot by now) the quad AC Jagermech is the most size effective. And if I don't load at least 3 UAC5s I feel I'm using it wrong. I think only the Jenner does a better job in pulling value way over it's weight. I just can't score less than 300 damage in that thing even in losing battles (unless some major derp is involved) and I generally rake over 600, with a personal peak of 1210 (my highest damage ever so far). IMO the Jenner can pull much higher value for the size, as is a 35ton light...but I generally suck in lights, so...
I can tell you've not piloted a Timberwolf then as currently thats insane value as a mech to any team.
http://mwo.smurfy-net.de/mechlab#i=77&l=f7025e261ccdd3a7e81cb04d5550151235d84504 Is this a Double Gauss Build? This: Though I prefer this mech to be going for UAC5 or even LBX10. http://mwo.smurfy-net.de/mechlab#i=158&l=f9218a2a7f0ec6edf832099ea8e96d0ed019de6b
[member=4235]Remarius[/member] --- Regarding the dual-gauss Cataphract with JJs, yes arm-lock is pretty much essential IMHO; though I know alot of people don't bother switching, the chance to miss one or both shots without arm-lock is simply too high for my tastes. Any time I want to shoot up or down farther than my torsos will reach, sure I'll unlock it (with the nice new ACTUAL TOGGLE! ), but otherwise, Arm-Lock stays on for my dual-gauss Phract. And I must say, in general, this is one pop-tart that didn't get hit very hard by the recent JJ nerfs. 4 Jets is still lots for a 70 ton 'Mech, and the heat doesn't bother that build, because Gauss don't have any heat to speak of. So yeah, very effective sniper, despite the low mounts, and it is capable of some really nice jump-sniping once you get used to the Gauss-charge mechanic.