MDD-P "SRM Express"(6x cSRM4, 4x cERML)
5/5,

2 ratings

Thread in 'Mad Dog Omni Builds' started by enileph, Sep 24, 2014.

  1. enileph

    enileph Star Lord

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    A steady unending stream of SRM. cERML for backup.


    More DHS of you need
     
    Last edited by a moderator: Oct 3, 2014
  2. LT Satisfactory

    LT Satisfactory Benefactor

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    I'm not sure you're gaining a whole lot by downgrading from 6srm6 to 6srm4 to add in +2DHS and a bit of armor to the legs that isn't needed. You get slightly better DPS and a tighter spread just because you're firing less missiles, but you're losing quite a bit of the alpha facewrecking which is what this build is trying to go for.
     
  3. enileph

    enileph Star Lord

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    I eas trying to do 6x SRM6+A but it seems to be way too hot for what it is, and paper thin armor.
    Is using this currently, I find that if you go chain fire mode you basically have a neverending SRM machinegun. It obstructs enemy view and is quite fun to do, really. Oh, and it is more accurate, at longer range you don't waste as much ammo flying over something's head due to the spread.

    As for the simple 6x SRM6, tried it a match ot two, but no good maps for it yet, so not sure how good it is. But I do think it would be fun doing that point blank on someone.
     
  4. LT Satisfactory

    LT Satisfactory Benefactor

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    correct, 6srm6a is impossible to have as it's too hot since you have to sacrifice too much DHS/armor, but the difference between 6srm4 and 6srm6 (no art) is just 3 tons which you can sneak in by -2DHS, -1/2t ammo, -1/2t armor on legs.

    This could be a better build, but that probably isn't my initial thought without having actually tried it.
     
  5. Remarius

    Remarius Star Lord

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    I started with the 6 SRM 6's and changed to an identical setup. Heat is much easier to control particularly if you're using level 5 cooldown modules and chaining. Possibly that (and the number of alpha's I do) will change once I have the mech doubled up but I'm not convinced.
     
  6. Lan

    Lan Mech Wrangler

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    I have identical findings, going hexasrm6's was just too hot. Going by Smurfy's ghost heat chart:

    6 cSRM4's fired all at once is 22,05 heat.
    6 cSRM6's fired all at once is 29,40 heat.

    Even so, while I too went for SRM4's, I fire left torso and right torso 0,5 seconds delay if possible so I only gain 9 heat total per torso fired. SRM6's would be 12 per torso.

    Spamming left-right punches every 2,5 seconds instead of 3,5 seconds (not counting cooldown) is still nice. :)
     
  7. LT Satisfactory

    LT Satisfactory Benefactor

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    I tried the 6srm4 and was not happy with the alpha as vultures don't exactly live very long in a brawl; losing 12 missiles hurts.
     
  8. enileph

    enileph Star Lord

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    The annoying thing is that SRM4 is fine as is without +A, while having SRM6+A is a big improvement vs just SRM6.
    I do know someone tha prefers the pin-point of SRM4+A, but I prefer to spend the tonnage elsewhere.

    Oh, I use this as a fire support. I chainfire the SRM4 alot, and the screenshake must be lovely.
     
  9. Alik Kerensky

    Alik Kerensky Active Member

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    Group 1: 3x cSRM4 (Lt Torso)
    Group 2: 3x cSRM4 (Rt Torso)
    Group 3: 4x cERML

    [​IMG]
     
    Last edited by a moderator: Oct 3, 2014
  10. Excalibaard

    Excalibaard 101 010 Staff Member

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    spam SRMs every day. included TC1 because the crit chance would be pretty nice :)
     
    Last edited: Oct 3, 2014
  11. Kellias

    Kellias Junior Member

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    This is a great build. There are people in my unit who use 6x SRM6 (with only 2x ERML) to great effect, but I think for leveling this mech, you have to start with SRM4s until you get the mastered heat mitigation.
     
  12. Lan

    Lan Mech Wrangler

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    5/5,
    Hexasrm4's is close to perfect for this mech, add in the cMLAS and sold. ;)
     
  13. Motörhead

    Motörhead Benefactor

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    Since it's a close range mech you can go erSLAS too for more dhs and precision damage, and ofc less heat generated and more cooling. While in the original build lasers are mostly backup and to engage, here they are part of the close range DPS, so it's actually less alpha but all always used.
    This version drops actuators given the short range, and squeezes in the most DHS possible.
    You will feel a lot cooler @40% cool. eff. (46% on mastery, very cool for such a firepower) and if you fire the SRM4s in 2 groups to avoid heat penalty, you can keep firing for a long time.
     
    Last edited: Jan 8, 2015
  14. Puberty Blues

    Puberty Blues New Member

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    This build looks good. The uac5 I thought is a good backup as it doesn't generate much heat and being able to fire twice in one cool down the dps is more like 6 which gives more dps as well.
    Ammo is an issue though plus lower armor. What do you think?

    Should add I was using the prime right arm though the B with three MedLas could work
     
    Last edited by a moderator: Jan 9, 2015
  15. Lan

    Lan Mech Wrangler

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    Hey Blues,

    That is not a build I would use, two tons of ammo for your primary and your secondary system is nowhere near enough in a twelve man game. Your SRM's gobble 24 missiles in one volley meaning you have less than ten shots. Ditch the UAC is my advice, focus on the SRM's.
     
    The Verge likes this.
  16. Puberty Blues

    Puberty Blues New Member

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    It's 16.6 shots, though i do agree that its short on ammo. Just seeing what the thoughts are for uac5 for a low heat generating weapon while near the heat limit in battle. I do really love the srm express build just it seems the only down fall is the use of ML in combination with srm4's is very heat happy no matter what you weapon you use. I guess that just a trade off with weight, ammo, dps and the build of Maddog being so light. Maybe being spoilt with the heatlessness of ballistics in Jagers has me worried about nothing.
     
    Last edited: Jan 9, 2015
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