Module question

Thread in 'MechWarrior Online' started by MrOp, Apr 21, 2013.

  1. MrOp

    MrOp New Member

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    I am not sure where to look this up. So if you need to bump this to another thread be my guest. :)

    If I buy a module lets say the sight one for instance that cost 6 mill (which is stupid money [is it even it?) or I buy the pilot one under vision for 5k GXP. Do I have to unlock it with GXP and CBills for said skill to become active? If I understand this correctly; when I unlock the pilot one does that effect every mach I pilot from that point on or just the variant that I unlocked it for?

    Thanks for taking the time to look at what I have written, keep up the good work. Maybe I have sent this in an forum email. but i am not sure how to do that. you have a greet day.
     
  2. Vorus

    Vorus Active Member

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    You have to spend the GXP to unlock the option to buy the actual module. So, you spend the 5,000gxp, and then you spend the 6mil cBills on tho actual piece of tech to put in your 'Mech.

    I think once you spend the cBills, you own one module that you can put in any Mech you own, but I have yet to buy any module to know for sure.
     
  3. Michael

    Michael Grand Poobah

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    This is correct.
     
  4. skribs

    skribs Min-Max Maniac

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    You pay the GXP to unlock the ability to use (or is it purchase? either way, can't use it til its unlocked) the module. Once the module is unlocked, you can purchase and use it like an item. If you want to have it on 4 mechs at a time, you need to buy 4 of it. You pay the GXP once to unlock and then the CBills 4 times to get it on 4 mechs.
     
  5. MrOp

    MrOp New Member

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    if i buy a module and install it on one mech after it is installed can i remove it and put it on another?
     
  6. Michael

    Michael Grand Poobah

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  7. skribs

    skribs Min-Max Maniac

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    Honestly I don't know why they don't just lump them under their own tab in the loadout, because once unlocked they behave exactly like an item.
     
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