Windex for 40,000 CBills Invisible Glass for 5 MC RainX non-consumable module 15,000 GXP and 6,000,000 CBills
Lol I haven't logged on in a few days (and won't for a few more) cause of life, so I haven't seen this in a action yet but this looks horrible!
Looks closer to Florida Glass. I find it to provide less immersion, but hey, whatever, it's their game.
It's lame. MW3 did a better job, and from what I've seen on the main site about this we are going to have to wait to get the option to turn it off..... If they want Immersion, why don't they fix some of the physics of the game. A short list... We are still playing on static maps We can't knock each other over CT critted mechs engines don't go critical We can't crouch Where is the damn AR coating on my cockpit glass, and why didn't one of the techs clean it! Whatever, I'm done.
I heard, "It's their game" earlier... is it not ours? We pay their salaries, our interest and loyalty funds their cocaine fueled sex romps.
No, I say it's their game because it seems like regardless of what feedback is posted they do whatever they want and seem to frequently go against the bat-shit crazy community and general logic. It is a sleight against their decision making, nothing more.
Well actually, CT critted mechs don't go critical in the way most people do, it's not a large nuclear reaction. There is a ball of plasma inside the fusion chamber that expands and contracts based on how much hydrogen is pumped into the chamber to fuel the reaction process. More hydrogen, more energy. (Hydrogen is the most common element because of its light weight and the ease with which it can be turned into helium) this ball of plasma is kept in check by a magnetic field surrounding the chambers, keeping the plasma from touching the walls of the chamber, which would melt the mech from the inside out by the way. What really happens when a mech gets critted, is exactly what happens in game. The mech locks up and freezes, shutting down the fusion reactor and quenching the plasma before it can violently escape. Now, when a mech is cored before the mech shuts itself down after critical failure, then the plasma can violently escape, igniting the air as soon as it leaves it's chamber, and causing a huge gout of fire to be shot into the air. That is the worst that can happen when the chamber is breached and the shielding is not put into place in time. However, there will not be any giant explosions except by those that are made by unspent munitions going off when a mech falls down and slams it's ammo bins, or the heat from the plasma is too hot and ignites it. By the way, the chamber within which the plasma is contained is in a vacuum, at least until hydrogen is pumped into there to fuel the fusion process as stated earlier. (Usually in the form of water, where the hydrogen is split from the oxygen before the hydrogen is pumped into the chamber. That also means you can pee into your mechs reactor to make it run! ) The more you know
Now I understand why Bryan always sounds so out of breath and Russ is always mumbling on the NGNG podcasts. They just got done with each other.
So yeah we should see large amounts of fire coming out of a mech, but that is very rare, so it happens probably one in every 1000 critical hits or so Edit: this means PGI actually did their homework and mech deaths are exactly where they should be.
See, *this* is the explosions I want to see. If someone's ammo cooks off (which really should happen more often...) because of crits, it should be a mother-fucking explosion. Think what happens to the Atlas in the MW2: Mercenaries intro. And the commander's mech... well, that was exploding missiles... and title splash rolled into one.