New Heat Scaling starting Tuesday, 16 July

Thread in 'Official 'Mech News' started by Tsume Eiranis, Jul 13, 2013.

  1. Regina Redshift

    Regina Redshift Sass Elemental

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    I really doubt this will change the Dual AC/20 builds much. The most any 'mech can mount are two AC/20s, and they'd need to make the heat penalty insane to punish that. At which point, they'd just switch over to dual gauss.
     
  2. Michael

    Michael Grand Poobah

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    Well I just did this (like 10 mins ago) and I did it by chain firing my AC20s instead of Alpha striking them

    [​IMG]

    Even with chain firing this mech is still pretty deadly. I don't think the nerf is gonna affect the BoomJager all that much to be honest. Maybe for newbie players who can't really lead their shots and time the chain fire (in otherwords they are 1ClickWarriors) but for a more competent player? No problem.
     
  3. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    Maybe Arch, but you know the downside of dual gauss?

    They blow up. The Arms for most Dual AC/20 Builds are relatively easy to hit. On top of that, each Gauss needs another ton to carry it and thus will make the build either less armoured or even slower.
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Servers: MAINTENANCE

    So very excite!
     
  5. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    However, 3 more rounds per ton. I consider that a big advantage. 40 rounds instead of 28 feels safer.

    I actually like a Jager with 1xAC/20 and 1xGauss if going for the big alpha. Still punches like Tyson, but, gives more range. However, I will stick to my smaller guns and plink away. :D
     
  6. The Verge

    The Verge Moderator Staff Member

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    well, just alpha striked an cicada with 5LL. and no heat penalty.


    I think this is great :p
     
  7. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    Vergere, I am sure you had the heat increase, you just could not tell because the heat increase is with 2.8 points not that much... at once. The point is the cumulation of all that heat and nearing those 100%, which now damage you, too fast.
     
  8. epikt

    epikt Benefactor

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    Can someone explain exactly how the heat bonus is calculated? I don't understand, except for the part "it generated more heat".
     
  9. BindMind

    BindMind Advanced Member

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    2 for LLas? Why not 3? D:

    God damnit.
     
  10. enileph

    enileph Star Lord

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    I said two rapid clicks. I hope you have control of how fast your fingers are clicking, since that would not allow you to fire multiple weapons in each click. Click button "1", wait 0.6 seconds, click "2". That and similar things should be easy, or you can setup a macro if you have keyboards like that (which I don't) Not as good as a single alpha, but still pretty good.

    As for ssrm2, chain fire these guys does seem to cost less heat in total than firing them all at the same time, probably a combination of there having some cool down time and only some part of a heat penalty is applied. You should test that. That or you can fire 3-4, wait 0.6 seconds, and spam again.

    As for seismic, that is exactly my point. My idea is to make seismic a warning system of enemy mech and things nearby without being able to use it as a targeting tool. That way bigger mechs cannot use that to target lights easily during combat.
     
  11. The Verge

    The Verge Moderator Staff Member

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    Yeah, going from 0% heat on Canyons to only 78%, Easy as pie. I do have that chassis mastered, So do take that into account. But I did kill a lone cicada, standing still. I laughed so hard. :p
     
  12. Lan

    Lan Mech Wrangler

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  13. Michael

    Michael Grand Poobah

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    Thanks Lan, I edited Tsume's OP so that this information is included.
     
  14. enileph

    enileph Star Lord

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    How about the math on chain firing? is it the same? or is only weapons fired within the so-called 0.6 second period counted?
     
  15. Michael

    Michael Grand Poobah

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    It is the same. Anything within that 0.5 second window counts as an "alpha", or against the heat threshold, but anything outside of that (that is being chain fired) operates normally.
     
  16. enileph

    enileph Star Lord

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    You guys FORGOT to update and post the UPDATED weapons chart with the new heat scale and multiplier. :D

    Thanks for the work though.
    Note that streaks are not penalized too much.
     
  17. Michael

    Michael Grand Poobah

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    http://www.youtube.com/watch?v=SyzUwdtSous

    I updated the OP
     
  18. Sassafras

    Sassafras MechSpecs Addict

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    Another big loser is actually the HBK-4P (C) Champion Mech.

    If I'm reading it right, firing your torso battery (6 ML) results in no heat penalty, 24 heat total.
    Firing 7 (Torso+Head) jumps you up to a heat scale of 0.8, which lands you with a penalty 3.2 heat; 11% Extra heat for 31.2 heat total.
    Firing off all 9 MLs leads to a toasty 13.6 extra heat for a total of 49.6 heat, which is more than double the heat from 6 ML.

    I guess now's as good a time as any to try out a SPL build.
     
  19. Soy

    Soy Min-Max Maniac

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    The fact that they put LPL with LL tells you how dumb this whole concept is.

    Not that I care.

    The funny thing is they think this will lower the overall ceiling of domination, on the contrary, all it does it make us sit in 3Ds and Heavy Metals with 2 ppcs and a gauss, tarting all the baddies down.
     
  20. Michael

    Michael Grand Poobah

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    I would imagine Gauss would be getting a chopping block of some kind next. I haven't figured out what yet but I would bet its coming!
     
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