Odd Resistance Quirks

Thread in 'MechWarrior Online' started by Remarius, Feb 7, 2015.

  1. Remarius

    Remarius Star Lord

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    Screenshots and details in the thread but not sure... the Panther is definitely workable looking at the hard points and quirks particularly with the movement quirks/JJ. The Enforcer.. well I wonder if we'll mainly be relying on the "ballistic" and Missile side of things as LB10X's aren't renowned for their brilliance unless quirked to max like on the Cent.....

    Enforcer ENF-5D(R)

    Tonnage: 50
    Engine: 250 XL
    Top Speed: 81 kph
    Max Engine Rating: 325
    Torso Movement:
    125 degrees to each side.
    20 degrees up and down.
    Arm Movement:
    35 degrees to each side.
    30 degrees up and down.
    Armor: 322 (Ferro-Fibrous)
    Internal Structure: Standard
    Weapons & Equipment:
    Left Arm: ER Large Laser
    Left Torso: Small Laser, Jump Jet x2
    Center Torso: Jump Jet, Engine
    Right Torso: Jump Jet x2, LB 10-X AC Ammo, CASE
    Right Arm: LB 10-X AC
    Left Leg: Heat Sink
    Right Leg: Heat Sink
    Hardpoints:
    Left Arm: 1 Energy
    Left Torso: 2 Energy
    Right Torso: 1 AMS
    Right Arm: 2 Ballistic
    Heat Sinks: 12 Single
    Jump Jets: 5 (5 Max)
    ECM Capable?: No
    Module Slots:
    Mech: 1
    Consumable: 2
    Weapon: 2
    Movement Archetype: Medium
    Quirks:
    Additional Structure (LA) +8
    Additional Structure (RA) +8
    Additional Structure (LL) +12
    Additional Structure (RL) +12
    Torso Turn Rate (Yaw) +25%
    Ballistic Range +10%
    Ballistic Velocity +10%
    Ballistic Cooldown +10%
    Laser Duration -12.5%
    LB 10-X Range +10%
    LB 10-X Velocity +10%
    LB 10-X Cooldown +10%
    30% C-Bill bonus

    Panther PNT-10K(R)

    Tonnage: 35
    Engine: 140 Standard
    Top Speed: 64.8 kph
    Max Engine Rating: 250
    Torso Movement:
    110 degrees to each side.
    20 degrees up and down.
    Arm Movement:
    40 degrees to each side.
    30 degrees up and down.
    Armor: 208 (Standard)
    Internal Structure: Endo Steel
    Weapons & Equipment:
    Left Torso: Heat Sink x4, SRM Artemis Ammo, CASE
    Center Torso: SRM 4 w/ Artemis IV FCS, Engine
    Right Torso: Heat Sink x4
    Right Arm: ER PPC
    Left Leg: Jump Jet x2
    Right Leg: Jump Jet x2
    Hardpoints:
    Left Torso: 1 AMS
    Center Torso: 2 Missile
    Right Torso: 1 AMS
    Right Arm: 2 Energy
    Heat Sinks: 13 Single
    Jump Jets: 4 (8 Max)
    ECM Capable?: No
    Module Slots:
    Mech: 1
    Consumable: 2
    Weapon: 2
    Movement Archetype: Small
    Quirks:
    Acceleration Rate (Low, Med, High) +15%
    Deceleration Rate (Low, Med, High) +15%
    Turn Rate (Low, Med, High) +10%
    Additional Structure (RA) +12
    Additional Structure (LL) +6
    Additional Structure (RL) +6
    Energy Cooldown +12.5%
    Energy Heat Generation -12.5%
    Missile Range +15%
    Missile Cooldown +15%
    ER PPC Velocity +40%
    ER PPC Cooldown +12.5%
    ER PPC Heat Generation -12.5%
    30% C-Bill bonus

    http://mwomercs.com/news/2015/02/1085-panther-enforcer-screenshots-quirks
     
  2. Michael

    Michael Grand Poobah

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    Interesting. Not sure I'm a big fan of the LBX-10 on the Enforcer but I'll reserve judgement until I actually get to play it in the universe and see how it performs. The generic ballistics are nice and the energy cooldown options are nice since ballistics and missiles seem to be having a hard time with hit registration on and off lately.
     
  3. The Verge

    The Verge Moderator Staff Member

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    dank paint jobs jo jo
     
  4. Durandal

    Durandal Min-Max Maniac

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    I'm liking the PPC quirks on the Panther, but it is going to really depend on how fast it can go with that max engine. Could be looking at a decent PPC poptarter with that setup, but that means loading everything into that right arm, which hasn't worked out so well for the Mist Lynx ;)

    Enforcer quirks are interesting...I was hoping for some more energy-based quirks, but it might be doable to make a decent LBX10 build. Will have to wait until it's on smurphy to really theorycraft anything up.
     
  5. enileph

    enileph Star Lord

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    Love the Paintjob.

    Panther PNT-10K


    Enforcer ENF-5D
    A bit annoying in that the quirk benefits LBX which means only 1 of the 2 ballistic slots.
    Then again we don't have any 50 ton mech with JJ and ballistics.
    XL300 + LBX + 3x MPL + JJ??
    If not then it would be good old 2x AC5.
     
    Last edited: Feb 8, 2015
  6. Bustov

    Bustov Active Member

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    I'm still scratching my head on the Ilya quirks,
     
  7. Remarius

    Remarius Star Lord

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    Well I instantly thought dual AC5 but tbh why would you use it in preference to a WVR-6R which is only 5 tons more? That said I'm also not a fan of the BJ version as ammo is so limited unless you sacrifice the best feature of a medium - speed and maneuverability.
     
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