Scouting Paralyzer "Ice Cube" (2xSRM4, 2xMPL, 4xERML, ECM, Stealth, LE245)

Thread in 'Paralyzer' started by Ch_R0me, Jun 19, 2018.

  1. Ch_R0me

    Ch_R0me Benefactor

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    It melts itself and anyone around pretty quick, like gangsta should do. ;)

    Smurfy:
     
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    I would never use this build in scout for multiple reasons.

    Too hot: 34% cooling efficiency is the bare minimum for an efficient vomit laser build, 25% is simply too hot and the fact you are using a 245 engine (9 internal DHS instead of 10) further make it worse. Even by using only the 2xMPL and 2xSRM4 you will achieve only ~45% cooling efficiency, which means you don't stand a chance against pure brawlers because you can't out DPS, out tank or out run them.

    Too slow if we consider it has little to no tank (no right huge right torso bonus to protect CT, no CT quirk despite being quite big)... Also, stealth is useless in scouting unless you either have DPS that generates not heat OR long range weapons and a fast mech, so you activate stealth if anyone tries to lock or spot you...

    Those are the reasons why I would use this build only in quickplay: you really have no chance to perform better than most scout builds, even the old meta.

    About a quickplay game, I don't like mixing ERML and MPLs: different ranges, cooldown, durations... I guess it's for the purpose to have something with longer reach, but ERML with stealth armor and only +2 DHS (and -1 engine's DHS, which actually count as 2), is really gonna be too hot.

    I would either go for ML only with stealth, so you are cooler and faster to approach or GTFO ...


    Or simply drop side torso lasers and equip some JJ for better maneuverability in urban environments.
     
  3. Ch_R0me

    Ch_R0me Benefactor

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    This is the result when firepower takes over thinking paradigm from heat sanity...
     
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