So here is my take on this. A mobile sniper with a close-range punch for defense or mop-up time. This mech is surprisingly jumpy, so use that to get into position or out of trouble. For example, on Viridian Bog, it jumps from one plateau to the other with ease. Just watch your heat when firing while jumping. The PPCs RoF makes it almost feel like a glowing AC/5. In a pinch, it can even do little brawling. Modules: Zoom, PPC range, PPC cooldown (+RadDep when mastered)
4/5, Nice to have the SRMs if you lose an arm. I took off 2 jump jets and used the weight for another half ton of ammo and more armour on the shield arm.