PNT-10P "Dakkka" (2xAC2, 1 JJ, XL225)
4/5,

1 rating

Discussion in 'PNT-10P' started by Oplix, Jun 3, 2015.

  1. Oplix

    Oplix New Member

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    So I came up with this build due to the god basaltic quirks on this mech, granted it is a bit slow but 100KPH isn't horrible for the amount of firepower this light has.

     
    Last edited: Jun 3, 2015
  2. epikt

    epikt Benefactor

    2,511
    502
    104
    The mech is invalid, you need 10 heatsinks (=> 3 externals) in order to be able to drop with it.
     
  3. Oplix

    Oplix New Member

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    Good catch I didn't even notice that haven't built to many light lately, I just fixed it and put 2 AC/2 instead, slightly faster but granted AC/2's are no where near as good as AC/5's
     
    Last edited: Jun 3, 2015
  4. PyckenZot

    PyckenZot Benefactor

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    381
    89
    4/5,
    The last of my Panthers to level. After a stop by the AC/5, SRM4 build, I went for this AC/2 version. It is abysmally underpowered, but thanks to the quirks quite enjoyable. Imagine running close to the big boys spewing AC/2 rounds at machine gun rates. Good fun! And your max range is such you can annoy any sniper in game. Just watch your ammo count!
     

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