Disclaimer: owned, but not yet tested (I haven't play FP as clanner since a long time). ALTs provided. When use this build: solo invasion queue, open map with little cover or maps where you can frequently poke from the top of a ramp / hill. Use this build for 1st or 2nd drop, DO NOT drop with this mech at the 3rd or 4th wave or if in the given map there is plenty of cover (like urban environments) Scope of this build: provide AMS / ECM cover from missiles and poke targets with full alpha strike whenever you are running cool, exploiting as much as you can those high hardpoints on side torsoes to expose as less as you can while dealing the most damage. Why 2xAMS and 1xLAMS? Because 2 or even 3 LAMS could overheat you very easily and you don't have very good cooling (see ALT for cooler version). Also you can disable a single selected AMS by selecting it with your arrows and then pressing "CTRL", so it is a nice touch to not disable every AMS with "~" and simply pre-selecting the LAMS, disabling it when needed and keep on firing the ammo based AMS while you cool yourself. Why 1xcHLL + 3xcERML instead of 4xcERML or even more lasers? Most of the decision making had to deal with the lack of high hardpoints and the chance that you won't have any missile to blow up. Simply put: due to speed, quirks and hitboxes most of the times you don't want to brawl with this mech, so you better keep you range if you want to poke and the enemy has pinpoint weapons or other heavy weaponry that can deal damage to you, you'd better give 'em hell with few pokes instead of poke multiple times. This is especially true if there are little to no missile launched from the enemy team, because you can't counter direct weapons fire. Ideally, you want to expose your own mech as little as you can, so ideally you will only use the highest hardpoints on your mech. If not, you are probably gonna die anyway if you are really dropping this little helper the 1st or 2nd wave. ALT: replace HLL with 1xERML and 3 additional tons to play with. I would switch an AMS for another LAMS, add 2 DHS and add some armor on the right arm which will have to hold something due to lack of slots. You could also replace omnipod legs to add some JJs. You could even add some other weapons on the arms, but I would not recommend it.