I have reacquired this mech and have found it to be really amazing with the new quirks bestowed upon it. I tried the McGraw with 2x SRM4s instead, but found it a bit too hot. Swapping those for the streaks seems to fit this mech just fine, even though it doesn't sport a BAP. With the range bonuses you become a good mid-range fighter between 300-600 meters than can still cause damage further out, and can chase down some light mechs that close on you. The laser duration decrease is actually noticeable, too, and makes your lasers act a lot like pulses. Just be careful that if you get into a great firing position, your weapons can be pretty hot with sustained fire since they fire so fast and heat might be an issue. You can't alpha all day with this mech, but that's not really its style. Provide support fire and you're fast enough and agile enough to reposition in a heart beat. Don't forget that one of the great things about Quickdraws is their ability to spread damage as well. I easily hit my lowest percentages in this mech since the speed, JJs, and good hit boxes really allow you to survive a very long time. Those arms make great shields and you only lose marginal firepower when they get blown off. Welcome to the age of the Quickdraw. Speed+ version with BAP: Additional Armor L/R Arm 10 Additional Structure L/R Leg 7 Energy Weapon Cooldown 15% Medium Laser Heat Generation -25% Energy Weapon Heat Generation -12.5% Medium Laser Range 25% Energy Weapon Range 12.5% Large Laser Duration -25% Laser Duration -12.5% Arm Pitch Speed33.3% Arm Yaw speed33.3%
Looks nice on paper. It's probably pretty similar to what I tried on the 4G and 4H about 1.5 years ago, the big difference being that SSRM2s are pretty underwhelming nowadays. What I don't get about the 4G are the pretty decent quirks while only being able to mount a max of four energy weapons overall. Those quirks would have been great on the 5K. ;-)