We finished and released the Hunchback Breakdown Exclusive Video Content, available only to our Benefactors, just a few minutes ago. If you are a Benefactor then check it out; lots of good tidits in there including the Grid Iron breakdown. If you aren't a Benefactor? Guess you will miss out!
Hmm interesting. I feel that the concept of roles being showed is nice, but I'd like to see coverage of at least one build for each variant, because now it's a bit uninformative regarding for example the 4J that can forgo the missile slots to have no hunch, or the myriad of laser configurations you can get on the 4P, all tailorable to preference. Especially the 4J having no hunch is in my opinion a very useful fact where you can use it as a 'mini 4P' for if you're going to run 6 or less lasers anyway, you're more survivable without a large hitbox. Also it could've been nice to mention that hits on the side of the hunch (even from behindsometimes) count to the hitbox of the front hunch, so distribute a LOT of armor to the front. I sometimes go as crazy as 44/4 because I don't want to face my rear to the enemy and the back of my hunch is very hard to hit dependably. Also a few slip ups for example at the cube build 'when you lose your hunch you're a stick'. You're not; because of the XL engine you're dead instead. Same with the fact that you actually only have 2 medium lasers when you lose your hunch in the 4G and 4H because your right arm will be unoperable. This means that the 4H build will be equally screwed except for the extra DHS to cooldown the 2 ML. The hunchback is my favourite mech (especially since I didn't like it at first but grew on me over time), so I might be extremely nitpicky at some stuff, but I thought it was worth mentioning these aspects as well. Thanks for the video, Michael
I would love to do something like that, sadly time plays a factor. If I were an employee with a salary, a video producer with a budget or a company getting paid by the video I would certainly make it as long and as comprehensive as possible however I am not; feedback from previous videos shows that most people have limited attention spans in how much they want to actually watch. Doing as you suggest, for the Hunchback 6 variants, would increase the video time significantly. Also, each video won't be an epiphany for every single player. The things that YOU know are not what others may be aware of. Many Benefactors are players who have been playing less than three months. [quote author=SubjectSeven link=topic=5363.msg34443#msg34443 date=1389739016] Also it could've been nice to mention that hits on the side of the hunch (even from behindsometimes) count to the hitbox of the front hunch, so distribute a LOT of armor to the front. I sometimes go as crazy as 44/4 because I don't want to face my rear to the enemy and the back of my hunch is very hard to hit dependably. [/quote] This is something that I tried in testing and I could not duplicate so did not include. A few of the people who help Mech Specs test builds also couldn't make this happen so here I must disagree with you outright. If four people can't duplicate this issue I would guess it is maybe ping related to you? I will investigate this more and can always add annotations to the video but in a week of testing nobody could make this happen. [quote author=SubjectSeven link=topic=5363.msg34443#msg34443 date=1389739016] Also a few slip ups for example at the cube build 'when you lose your hunch you're a stick'. You're not; because of the XL engine you're dead instead. [/quote] "...but then again if thats gone your XL is most likely gone and you are dead anyways". [quote author=SubjectSeven link=topic=5363.msg34443#msg34443 date=1389739016] Same with the fact that you actually only have 2 medium lasers when you lose your hunch in the 4G and 4H because your right arm will be unoperable. This means that the 4H build will be equally screwed except for the extra DHS to cooldown the 2 ML. [/quote] Any player who has played the game for even a day should know that if you lose a torso you lose the arm with it. That being said you can have weapons blown up without losing an actual limb. I have lost the AC20 before without losing the entire right side. That is what this is referring to. Critical hits can come at any time. The same goes with the AC2 build of the "Cube" build. [quote author=SubjectSeven link=topic=5363.msg34443#msg34443 date=1389739016] The hunchback is my favourite mech (especially since I didn't like it at first but grew on me over time), so I might be extremely nitpicky at some stuff, but I thought it was worth mentioning these aspects as well. [/quote] Feedback is always good.
I phrased that wrong. "Not as informative as it could have been." I'm also hugely 'pro-short duration' for the videos (as I've mentioned in earlier feedback), and indeed attention span is a big factor. But back then the videos were almost 1 hour, now they're 15 minutes, That's a big difference and I don't think it's been appropriately balanced yet. Maybe 20-25 minutes would still be okay? You could present a lot of information there. You still cover 4-5 builds and the important mech stats in that time. I was mostly thinking of a 'You can also do this build on the 4J, and this build on the 4P if those mechs peak your interest'. Not as detailed as the 'viable builds (?)', but still making sure that every variant of the chassis has been covered in some way with a possible 'end goal' or maybe even a starting point from where people can start tinkering to min/max it to their needs. 'Including' =/= 'Spend 5 minutes per segment on'. Time is of course an issue, but with the 'honorable mentions' method I described for those variants it should not take much longer. Besides we don't put you on a deadline schedule to release stuff for us, so you can take all the time you want and when you release it we'll be equally happy! If you want to I can write you an example script of how I'd include them in the current video How did you test? I was going from the thread on those hitboxes (though that's probably a bit outdated since the graphical changes). I can at least confirm that my front hunch takes enough damage to warrant 42/6 or 44/4 absolutely necessary. Most of the times you don't want to turn 180 degrees anyway, the pain comes out the other end. Torsotwisting to spread damage isn't fast enough to do a full 180. In real fights I've encountered this configuration saving me a lot of times. Might've still been in the incorrect part of the first statement with my mind to pay attention to what was said afterwards my apologies. I haven't encountered enough critical hits on items happening compared to the torso being actually destroyed on a hunchback. The AC20 has roughly the 70% HP of the entire internal structure of your RT on a hunchback, while in an atlas for example he'd still have a lot more internal armor that should be chewed through. In that time there's more chance to crit and damage the weapons equipped there instead. Statistically it's not very likely to lose your big weapon to crits as opposed to the entire section on a smaller mech. Other possibility is that not enough people use their LBX/MGs against my hunch. Even then, the chance that you lose weapons on your 4H is about as large as on the 4G, because you have more stuff there that's could be hit by some of those random crits.
I like the Honorable Mentions bit. I can just name the builds and maybe add them to the posts (as I have done with the ones featured). That would save a LOT of time and allow loony people who want to play sub-par builds a chance to find the best of the sub-par [quote author=SubjectSeven link=topic=5363.msg34454#msg34454 date=1389742989] How did you test? I was going from the thread on those hitboxes (though that's probably a bit outdated since the graphical changes). I can at least confirm that my front hunch takes enough damage to warrant 42/6 or 44/4 absolutely necessary. Most of the times you don't want to turn 180 degrees anyway, the pain comes out the other end. Torsotwisting to spread damage isn't fast enough to do a full 180. In real fights I've encountered this configuration saving me a lot of times. [/quote] We actually tried this by lining up in a match in a corner and shooting at various angles to try and trigger the "Hunch leading to CT damage". We couldn't get it to actually happen. We did this with 3 different targets all driving HBKs to see if maybe it was ping related or HB related. During my research on the Hunchback chassis I learned very quickly about older Hitbox issues and maybe they have been fixed? I don't know but we couldn't get that to trigger.
Aaah we misunderstood then. I merely meant the hitbox size of front RT (hunch) as opposed the back RT, where the front of the RT is hit from 5 angles (sometimes even 6 because hitbox used to run a bit to the back) and the back from 1. The relative size of front and back on the torso should be reflected heavily in armor distribution