The purpose of this thread isn't so much a specific build of mine I am wanting to have rated but to discover or develop a new meta for the Raven-3L now that the SSRM spread has skewed the old 3L [size=14pt]NOTE: PROTOTYPE 1, 2 and 3 WERE REMOVED AS #4 WAS THE SWEET SPOT [size=14pt]PROTOTYPE #4 This is a tweak on the SRM6+A build. He didn't take the AMS and ran it with just the SRM6+A with a little more armor and an extra DHS and said that the SRM6 (if you are a good enough shot) is devastating to enemy targets. It allows you to max out the armor on the legs and bring the armor up in the arms. You also have a decent amount better heat efficiency. If you don't require AMS for your Raven then this might be a really good build as a meta prototype!
After some feedback from you guys I went and edited the OP to give two suggestions for testing purposes. A Primary Config idea and an Alt Config idea. I then removed the subsequent posts so as to avoid confusion. The purpose here is to develop a new meta Raven build to compensate for the SSRM spread nerf we just suffered. Now, commence thoughts and feedback (again).
5/5 for your Alt Prototype. That is what I have been running for a while and what I see a fair number of the better Raven pilots running. Point and shoot. No time on target required. The problem with your primary idea is that the left arm launcher doesn't really allow you to discharge all your weapons at one time due to how the tube layout is set up. It is shit I know but it is how MWO works right now. Besides, your alt idea is still better than the old meta in terms of damage it just requires skill now. No more lazy raven pilots
Okay I just tried the two builds for a couple of drops each and I think I like the second build better too. It just seems to work easier for me as I have a hard enough time keeping things on target when moving at 150kph. The Artemis IV really helps when fighting those lights because when you do manage to plant that in the CT it hurts. I was even able to take down bigger targets with ease with the SRM-6 pack alone! In fact I think the second build will be my new Raven build. I hate what they did to my Raven and my beloved SSRM2 launchers. I have sort of been forced to learn light mech piloting all over again. 5* for the second build
I'm almost surprised you have not tried putting a LL in this raven instead of the SRM4's and 6's. I can only give this a 3-5, but I do like your prototype build.
Updated this thread with the 4 prototypes that I have seen or had discussions about with some players.
Prototype 4 is the real sweet spot. You have high armor, and plenty of alpha. I think this would do well vs a standard streak 3l, if you hit him nearly every time.
1 ton of ammo is not enough. Runs out of SRM almost every time (except when I am killed early for being stupid). On the flip side, you can probably take out one DHS and still be cool. This one seem to be better. Oh my armor configs differently, a bit less armor on the shield arm, and a few points to tip out on the other parts. I am thinking of dropping the AMS. The current LRM nerf makes them way less of a threat. Will run that a bit later today or tomorrow. Knowing me, I will try SPLas also.
(shrugs) I have no problems with it LOL I haven't run out of ammo yet. 12 mans might be a different story but I will find a way to squeeze on an extra 1 by maybe reducing the engine a bit. For me its still better than SSRMs I agree about the AMS not really being needed right now.
#4 is one helluva build, 57% heat with three medium lasers and a Artemis SRM6 is highly respectable. Since it has ECM and that speed, should do ok even without AMS. It's always a tradeoff between sneak and protection anyways, right?
I did the same thing as you Enileph; reduced a single DHS and added the extra ton of ammo. It is critical in 12v12 to have 2 tons with this thing.
It's how I build my 3L since almost the beginning. To make it quick, it's a JR7-K with less mobility and firepower, but with ECM. Not much. It's an option if you want ECM with more fire power than a spider. But the fact I only ran it once since the mech stats are count tells what I think of this mech.
Yeah PGI have pretty much split the meta with the damage buff to SSRMs. My thoughts on this are that SSRMs are still an inferior weapon. This is not due to how much damage they do but to how they hit a mech. If you look you will see that SSRMs spread out all over gods green acre and the SRM6s make a nice and tight spread. Time to do some testing I suppose.
i think if you have good aim with the SRM6 then you should go for it, kinda hard to hit fast mechs with it for me , i need more practice lol Streaks makes it easier to kill light mechs
Here you go folks. I was going to put out a Benefactors Video for this but I doubt anyone really wants to sit there and watch 15-20 minutes of missiles impacting and counting along. I do have all the video from my tests should they be required. We can deduce several things here from this testing (and from my videos) and I will break them down according to launcher type. SRM6+A SRM6+A is the king of the ring for killing mechs in a Raven, in the hands of a skilled player Artemis requires time to tighten the spread. Too close and it mitigates the guidance system 180 Meters or more for optimal concentrated damage distribution SRM6 Fairly consistent across all ranges Slight improvements as you get further from the target Middle of the pack spread between SRM6+A, SRM6 and SSRM2 SSRM2 Optimal Range is 90m from a target (from 38 at 270m to 24 shots at 90m) Has a chance to leg enemy target easier than the other non-streak launchers Works better for people who suffer massive Hit Detection issues Also works much better for people with less skill at aiming
The spread of the SSRM is a problem. But now you are comparing between 2xSSRM2 vs SRM6+A here. So basically it is: 1) the same weight, SSRM6+A version is only 1 ton heavier. 2) a bit more shots per ton for 2xSSRM2. 3) better effective range for SRM6+A. 4) more powerful for SRM6+A. 5) concentrated fire for SRM6+A. 6) better against lag-shielding for 2xSSRM2. 7) definite (but spread out) hit for 2xSSRM2. The only thing I see good about the spread out hit location is that now jumpers have to take the shots equally rather than taking partial damage to the legs via jump-dodging. Against heavy armor SRM6+A is definitely better for the pinpoint damage though. I know streaks are still effective if boated. I may try the old SSRM build again to see how it fares now. Maybe we can have TWO different META for the 3L.