Here I am with a Build that is able to give good support with ECM, Tag and AMS while being able to do good Sustained fire. Alpha = 20 Damage doesn't really overheats even on hot maps. Good All around build in terms of damage , support and Utility. This Build is Good at Weakening your foes for your teammates to finish Build Summary: [list type=decimal] [*]It Has a Max Engine so Max Speed 150.2 KPH [*]It Never Overheats even when you are shoot out alpha 99.99% of the time (in my games i never overheat). So Thats 20 Damage sustained damage all the time [*]It has plenty of SSRM ammo thats 2 tons if you feel you need more then remove the DHS on the engine and put in another ton of SSRM ammo [*]The Medium laser gives you more range 540m, i feel the range helps me because there are alot of games where there are stand offs and the more distance i can have between me and the enemy mechs then i can be annoying and tagging and easier to get assists without getting to close to get busted [*]Tag Helps me get lock 50% faster too beside helping my Teammates (LRM Boats), Tag also helps me switch targets and get a lock fast [*]It Has the Same Armor as the Most Build Variants here and i think 215 Armor is Decent [*]It is good at chasing lights and killing them with the speed and SSRMs not to worry that i have to go counter mode or even if i get counter ECM by the enemy because i still have AMS [/list] i ran a few games with it and i get 400 damage easy with it and its fun because you get to shoot alphas all the time. Good Positioning will allow you to keep shooting without worrying about your heat
I've actually been running something very similar to this, except I trade the 295 out for a 275 (can't afford a 295 yet) and cap out armor, with ammo placed a bit differently. I like it a lot, as it tends to do well against other lights, and is generally great at harassing while you scout.