RVN-4X "Shadowblade" (1x SRM6, 1x ERLLas, 1x MLas, 2x MG, 2x JJ, XL275)

Thread in 'RVN-4X' started by Blagg Zear, Aug 17, 2013.

  1. Blagg Zear

    Blagg Zear Star Lord

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    Very powerful Skirmisher Build with high Mobility thx to max Engine and JJs. You can snipe with the ERLLas at distant enemies. But whenever you see some distracted enemies, you can try to sneak in from behind and unload everything at someones back. If you don't get any attention, you can make some Ninja Assassin Attacks and then fall back into the Shadows.

    Weapon groups:
    1. ERLLas (Snipe)
    2. MLas (Backup)
    3. SRM6 (Close Range Punch)
    4. MGs (Critseeker)


    Testrun:

    [​IMG]


    Blagg
     
    Last edited by a moderator: Oct 3, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    slight mod's for the max engine. Not sure if worth it, but an Idea.
     
    Last edited by a moderator: Oct 3, 2014
  3. Blagg Zear

    Blagg Zear Star Lord

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    **updated for the Max Engine XL275**
     
  4. The Verge

    The Verge Moderator Staff Member

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    These things are still a bit slow, but I am glad that they put a larger engine in these ravens. too bad I just mastered these, Otherwise I would try this out.
     
  5. don Zappo

    don Zappo Advanced Member

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    I've been running this one as of late. It's a slight variant of this build, but with super jumping capability! The SRM2 isn't too bad, either, as its faster fire rate helps out when you're tearing a mech apart with those MGs. Maybe I'll scale down the JJs and give the mech listed here a try... but I just love my JJs so much! :)

     
    Last edited by a moderator: Oct 3, 2014
  6. Aylek

    Aylek Administrator Staff Member

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    Just bought the 4X because of this build.
     
  7. Khan Hallis

    Khan Hallis New Member

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    Post deleted as not relevant to the discussion.
     
  8. Blagg Zear

    Blagg Zear Star Lord

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    but why drop the ERLLas? It is the main Damagedealer in this build. You don't want to deal damage only in close range. The secondary/close range Weapons are only for emergency backup or Sneakattacks.
     
  9. Khan Hallis

    Khan Hallis New Member

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    I stand corrected. I'll simply delete the prior post.
    Disregard the entry. I'll not make any further ones.
     
  10. scromboid

    scromboid Well-Known Member

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    I cannot manage 4 weapon groups :) I guess it is a mental flaw with me.



    Blagg, thank you again for such a great build. I am having a ball with this Raven again :)
     
    Last edited by a moderator: Oct 3, 2014
  11. don Zappo

    don Zappo Advanced Member

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    Just do what I do and fudge it a bit. I link the machine guns to my medium laser. It may waste some ammo, but not *much* as long as you remember to let off the button after firing it if you're too far out. What's some machine gun ammo between mechs, anyways?

    The thing I like about this build is it's super easy to modify it for more jump jets or less just by scaling the SRM between 2, 4, and 6. I'll try it with the 6 and see if if the 2 JJs are enough for this mech.
     
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