SR-K "quirkee" (2xcGR, 2xcERLL, 6xcSSRM4, cTAG, cAP, MASC IV, cXL350)

Thread in 'Koloss' started by Remover of Obstacles, Aug 31, 2024.

  1. https://mwo.nav-alpha.com/mechlab?b=fc15aec0_SR-K

    Tried to do something with the quirks. Streaks are so bad right. I really can't recommend. I guess use it as a deterrent. Kind of a waste of tonnage really. This build does have MASC which will help a little for keeping an enemy mech in range.

    Quirks
    • MISSILE RANGE+10%
    • SRM HSL+2
    • SRM VELOCITY+20%
    • STREAK SRM HSL+2
    • STREAK SRM VELOCITY+20%
    • BASE ARMOR (CT)+13
    • BASE ARMOR (RT)+13
    • BASE ARMOR (LT)+13
    • BASE ARMOR (RA)+13
    • BASE ARMOR (LA)+13
    • BASE ARMOR (RL)+10
    • BASE ARMOR (LL)+10
     
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