Basically merges pros and cons of 4ERLLAS + 1MLAS, and the 5LLAS. Imo, the 5LLAS lacks a bit of range that the 2 ERLLAS can cover, the 4ER LLAS miss the fast finisher and accuracy 2 LPL can provide. Also, easy to expose only one side at range, and starting brawls with the close range side. Cooling is awesome with 22 dhs, and all slots of torsos and arms are filled for extra HP. This is also really easy to use, so one can focus on piloting, group 1 2x ERLLAS group 2 the rest. I got only this variant, so I don't even have elites and it's very playble, once mastered I think I'd drop engine for another DHS.
Good versatile build. Only downside is the stacked heat penalties for ERLLasers and LPLasers, but that matters little in a world where firing more than 2 LLasers of any kind is a bad idea. Nice build overall, even has a backup "Zombie" MLaser in the CT --- 5 stars And for the record, once you get it elited and you have the money to spare for that STD295 engine, I would go with that build every time. An extra DHS for 1 kph of speed is an awesome trade-off for a high-energy 'Mech like this.
The range difference between LPL and ERLL is also considerable, that will make it even less likely to actually fire them together. Looks a lot like a build I used to run when I owned this thing (Saving up for a new one now because I've stopped being stupid most of the time) and VERY interesting. I love the asymmetry! Fun fact: 2ERLL deal more damage than 4 LL from ERLL max range onward. Since LPL deal more damage as well, the LLas only build would only have a window between 400 and 650m where it was actually superior