My version of the LRM35 Stalker-5M, with LLasers for backup instead of Mediums. I didn't see a thread on here for this unique build, so I figured I'd go ahead and start it. First match. And I still had over 1000 ammo left! Alternate AMS version, with slightly less ammo and armor. Seriously, let's use up ALL those slots! Second alternate version, which drops a ton of armor to get even moah ammo! (Compliments to Blagg.)
Ok, so I've been running this as my go-to LRM boat for a while now, and I have not been disappointed. Yeah, it's got an XL engine, and it's really only a 35-LRM alpha, but still: it alphas all 35 of those missiles in one volley with no heat penalty, PLUS it's got a pair of LLasers for backup at range, which works extremely well for placing the last tap on that open CT, without having to wait for the LRMs to travel all the way over. LRMs and LLs make an excellent combo. And today, with this build, I broke my damage record. It was a really hot fight, which lasted quite some time before either team really had the upper hand. In the end, I was the only one left on our team, against 6 of them. I managed to take down three more of them before the end, leaving them with three 'Mechs: a STD engine Victor who'd lost both torsos, and so was stripped of all weapons; a 6xLRM5 Cat whom I had managed to tear one arm off, so he was down to just 3 LRM5s; and a Cicada with an AC5 and a MLaser, who'd run out of ammo for the ballistic, and so was left with a single laser with which to finish me off! It was an extremely intense match, and one I was surprised to get such a good damage score on: http://www.imageurlhost.com/images/5cjhuq6hqq3ho038v110.jpg[/img] And how did I manage to survive that long with an XL engine? It wasn't easy, but as you can see, I forced them to whittle me down to 20 percent (yes, I checked) before they could take the kill! http://www.imageurlhost.com/images/jvmekq6slkwzuanhfei6.jpg[/img] All that was with ZERO consumables: no Arty Strikes, no Air Strikes, and no Cool-Shots. Needless to say, I was pumped! My heart was racing like a screaming Banshee (the non-'Mech kind ) by the time they finally killed me! Here's the video, as promised:
Run a 3H if you like missiles, your LRM35 is cool but this one have more swoosh of LRM spam. LLas as backup as you have wished. I had a similar thing running in an awesome with LRM45 if you are interested.
Yeah, the 3H is obviously the preferred LRM Stalker, on account of the high-missile-tube-count in each arm. But I never actually bought a 3H myself. If I did, I'd probably run a build similar to what you posted, though with more DHS. Even with LRMs, heat efficiency is key to successful DPS --- which is why I never put Endo-Steel on my Stalkers. Even so, I don't find my LRM35 build lacking in any way at all. I've had loads of awesome LRM matches with it, (multiple 1000+ games), and yesterday's 1400+ was simply a BLAST!
That build I posted allows for 51 seconds of continuous LRMing without elite. Consider that you do have to relock and change targets this would basically never run hot. My exp with a LRM45 build is that even with 12 DHS the thing runs in quite mnagable heat even on desert. For the record I was running an AMS-8V with LRM45 and 2x LLas, similar to the concept.
Oh yeah, enileph, I am not saying that your LRM Stalker-3H is a bad build; it's a great build. I simply don't see it to be worth the extra Mechbay when i already have a perfectly satisfying LRM Stalker right here with my 5M. Both are good builds, as both can perform well. And for the record, mine allows for 1:24 (84 seconds) of straight LRMing, at Basic experience level. That's 33 seconds longer than yours, with only ~0.2 maximum DPS less than yours.
You damn got it!!! Your Build rocks! Just don`t let them shoot your Sidetorsos. Here is my little Ammo+ Upgrade just for the extra long matches.. but yours is very balanced:
While an awesome match, it didn't even look like 1434 damage xD, must've been a lot of those offscreen hits. Will definitely try this out as I really need to get a STK-5M again (I sold it when I had little mechbays :x)
I know! That's just it, at the end of that match, I was thinking I might have done 800 or 900 damage. When I saw that I'd hit 1400+, without any consumables, I was tickled pink! And, Blagg, yeah that's alot o' ammo on the build you posted. I have yet to run out of ammo with my normal build, (which has 2160 rounds), though I've come close on several occasions. When I noticed that 1 lonely slot in the build, I have to admit that I considered dropping armor for an extra ton of ammo, but it just didn't seem rational, as the armor was already pretty low. Still, if you ever need more ammo, that build has got it! (Edited OP to add Blagg's high-ammo version. Also edited my previous reply to add the video of the match.)
"It happened again . . . . . . and again." Both in my AMS version of the build, which actually came in handy a couple times. (In the second match, the enemy had several dedicated LRM boats themselves.) And nope, no Strikes or Cool-shots in either game. I never even bother to load consumables on this 'Mech, as I never seem to get a chance to activate them. It's just way too easy! Which is why I used this 'Mech to get my 5-victories-for-a-free-Thunderbolt. Got 4 wins in a row straight off, then 2 losses before my 5th victory. E-Z mode!
I hope you don't tire of me constantly "Bumping" this thread, 'cause this build simply never tires of breaking 1000+! I've been running the AMS version alot lately. I still have never quite run out of ammo (come very close several times, though), and the AMS comes in really handy against enemy LRM-boats. Two of yesterday's matches: Video of the second round: I used a coolshot right at the end of the second match, simply so I could take the last kill before my friendlies got it!
I've still been running this one as my EZ-Mode LRM-boat, and it still tears up. I never even bother to load consumables in it.
Hmm, I still need the STK-5M :'D XL280 sounds slow and vulnerable for my rushing in playstyle though :whacko: A bit less slow: this goes >60kph for 0.5 ton of ammo and a DHS. Not sure if it's worth it.
If speed is a major priority, (and in these NASCAR days, when is it not? ) then definitely, 4 kph might be worth the 1 DHS and 90 rounds of ammo. That's actually an interesting alternative now that they allow us half-tons of ammo . . . and since heat in this build is generally fairly decent (though it got to the point of chain-firing my LRMs on the Terra Therma match) I don't think losing a single DHS would be a huge loss overall.
"This score, I like it . . . Another!" (Thor reference) It never stops. The enemy didn't even stand a chance.
Thing is, you don't need +A on LRM5, and it is barely useful on LRM10. So you are using up tonnage and space for minimal effect. That, and that +A bonus only counts during direct fire targets not indirect fire.
@Aylek --- Pretty much what enileph said: Artemis doesn't seem worth it for 5s and 10s, primarily I think because of the amount of extra weight and slots being used up for that many launchers. Add Artemis to an LRM-20 and LRM-15 (which is an LRM35, just like this) and you only gain 2-tons/2-slots. But add Artemis to my build, with 2x10s and 3x5s, and you're gaining 5-tons/5-slots. Significantly more of a difference . . . Considering this, I don't generally load Artemis on a 'Mech unless I'm running LRM-20s, like on my Catapult-C1. Otherwise, I don't usually find the pros to be worth the cons. But for Artemis fans (of which I know there are a few) your build is definitely a viable option. I must admit, I don't particularly like having both Large and Medium Lasers, because it means you'll often be firing the MLasers outside of range; or else you'll need an extra WG, which could be cumbersome. Still, great job constructing an Artemis variant, as it's something I never attempted.