There are valid concerns with PGI's ability to code Solaris FFA or quad-legged mechs, but do you think they would introduce superheavy mechs? I would be interested. What superheavies (cannon or constructed) would you like to see? Spoiler I would be interested (willing to open wallet) for something like this. H 1xEnergy CT ECM LT 2x Missile RT 2x Missile LA 1xBallistic, 1xEnergy RA 1xBallistic, 1xEnergy Can anyone that has played tabletop check the math here?
I think Superheavies might upset people, but it'd be interesting at least. IMHO they should work out a way to have it take up 2 player slots to offset the pod space, but then again, Annihilator speeds are useless in QP. Might take the full 15 minutes to get to the center of the map. With the speed of the escort mech, maybe that could be a (functional!) superheavy?
Remove random component crits, have MGs and LBX and such deal extra structure damage instead. Regular structure health damage determines the damage to internal components based on mounting order. Unfun and invisible game mechanic of a piranha slightly grazing your open side torso/leg fixed, superheavy made viable escort mech.
Hmm... [speaking as Ghost from SC] Somebody called an Exterminator? http://www.sarna.net/wiki/Omega_(BattleMech) http://www.sarna.net/wiki/Orca_(BattleMech) Particularly The Tripods have a nice chance to relatively safely wreck any (obscene) 20-tonner: http://www.sarna.net/wiki/Poseidon_(BattleMech) http://www.sarna.net/wiki/Ares_(BattleMech) I'm sure as hell if any SuperHeavy show up, I would like to buy & drive it