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Theorycrafting the MAD IIC

Discussion in 'MechWarrior Online - General Discussion' started by Blagg Zear, Dec 14, 2016.

  1. Blagg Zear

    Blagg Zear Moderator Staff Member

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    [​IMG]

    So any crazy ideas how to fill this Monster with Teeth and Claws?

    My Scorch runs with this right now:
    (2xcLBX10, 2xcERLL, 4xcSRM6, TC1) ..and lots of DHS. It's a Beast! Next i might try Dual Dakka + Dual Large Wubs

    ̶s̶̶m̶̶u̶̶r̶̶f̶̶y̶̶,̶̶ ̶̶w̶̶h̶̶e̶̶r̶̶e̶̶ ̶̶a̶̶r̶̶e̶̶ ̶̶y̶̶o̶̶u̶̶?̶
     
    Last edited: Dec 16, 2016
  2. Solahma

    Solahma Space Pimp

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    BIGBATTABOOM



    You can drop 1 ton of LBX20 and SRM to fit +2x DHS. Still broke 1k with that alternative.
     
    Blagg Zear and Shock like this.
  3. Blagg Zear

    Blagg Zear Moderator Staff Member

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    Looks awesome! How about this one -> ?



    or this One:


    or this One:


    [​IMG]

    [​IMG]
     
    Last edited: Dec 17, 2016
  4. Remover of Obstacles

    Remover of Obstacles Benefactor

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    MAD-IIC "Vom"


    MAD-IIC-A "Mad Hunchy"

    Full hunch is a happy hunch. More testing needed, 3x5 or 2x10 might play better.

    MAD-IIC-D "Reaver"
     
  5. ReyWay

    ReyWay Active Member

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  6. Emberdrake

    Emberdrake Active Member

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    Little bit of an oldie but a goodie, some PPFLD. Put a cERPPC and cGauss in each arm, and BAM! This Mech can have a loadout that is Kodiak/Dire Wolf level
     
  7. ReyWay

    ReyWay Active Member

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    Something like this? :)
     
  8. Emberdrake

    Emberdrake Active Member

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    Yup! Devastating build on something faster than a Dire.
     
  9. ReyWay

    ReyWay Active Member

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    It had a few issues though.
    I had to drop 2 tons of Gauss ammo and the TC for more heat sinks. This allows for around 3 alpha's before overheating.
    The low arm mounts also had me shooting a lot of rounds into the terrain even when it felt like more than half the mech was clear.

    Overall it's not so good for sniping unless you have high ground and a range advantage where most weapons won't hurt you.
     
    Last edited: Dec 17, 2016

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