Entirely orientated around the mobile skirmisher role and the new quirks. In this case I'm interested in: PPC Heat Generation -20%, PPC Velocity +40% and Energy Weapon Cooldown +12.5% The heat generation gels nicely with the cooldown modifier to give us some scope for a dual PPC setup by dropping the entire support side. IMO the build is orientated about its offence and manoeuvarability not defence so the dual AMS opportunity isn't needed. Running solo I've been fading back to my side if lights get too close or indeed running with mediums/lights if in group who counter them. Want support weapons - really need a smaller engine! So far its been decently effective and the quirks really help the chassis. As per post in thread here's a support equipped variant:
This is interesting. I actually gave up on the Vindies and didn't even looked at their quirks, but that might make me give them another go. But I'd trade a DHS for a MLas, I don't want to feel too naked at close range.
I'm sure it helps, I always found the Vindicators clumsy. I just did a run with a 255 (because my old build mounted double AMS and I kept it), it wasn't very mobile. A 280 should be fine though.
Lol logged on to edit the post to add a ML option.... so slow.... 280 is eminently doable but it really needs speed and mobility so I wouldn't go less. The problem is that only buys you 1 ton so if you wanted a second ML for some short range firepower you're looking at losing a DHS as well. Its doable though.
So tell me, betwee the quirks and optimal builds for this and the BJ-3 is there even a reason to keep both mechs? I wish they didn't both converge to this build. :/
I would switch to ERPPC, makes for some nice long range poptarting. It'll cool fast enough with upgrades like Cool Run.
ER PPC don't benefit from PPC quirk bonuses and vice versa. Confirmed by Russ and easy to test. There are better chassis for ER PPC's that wouldn't just default to the base "energy" quirks.
Oh, I see. That's a darn shame. Would have been such a good build if ERPPC was included :/ Oh, any recommendations for ERPPC mechs?
TDR-9S has good hardpoints and ER PPC quirks: Additional Structure (LT&RT)+10 ER-PPC Heat Generation -25% Energy Weapon Heat Generation -12.5% ER-PPC Cooldown +25% Energy Weapon Cooldown +12.5% Energy Weapon Range +15% Laser Duration -15% Missile Weapon Range +15% Only thing that's missing is velocity. The AWS-9M can do things like this: Additional Structure CT +20 Additional Structure (LT&RT) +10 ER-PPC Range +25% Energy Weapon Range +12.5% ER-PPC Heat Generation -25% Energy Weapon Heat Generation -12.5% ER-PPC Velocity +25% Energy Weapon Cooldown +15% Laser Weapon Duration -15% Torso Yaw Speed +10% Torso Pitch Speed +10% Interesting differences. TDR is faster and tanks well with ER PPC Cooldown +25%, Heat Reduction +25%, Range +15%. Support energy weapons get Cooldown/heat generation +12.5%, Range +15% and Duration -15%. Awesome 9M is slower and easy to hit but gets ER PPC Range/Heat Reduction/Velocity +25% and Cooldown 15%. Support energy get Range/Heat 12.5% and Cooldown/Duration 15%. Only other ER PPC bonused mech is the Cicada-3C which has incredible quirks.... but only 1 energy hardpoint! ER-PPC Heat Generation-50% Energy Weapon Heat Generation-25% ER-PPC Cooldown+25% Energy Weapon Cooldown +12.5% ER-PPC Range +25% Energy Weapon Range +12.5% ER-PPC Velocity +25% Torso Yaw Speed +10% Turn Rate +10% PS: Not necessarily recommending that AWS fit but its the one I'm testing atm as I've usually avoided ER PPC's pre-clan. Easy to fire 2 ER PPC's but over that you still get heat issues so any advice feel free to throw it at me as I'm just deliberately learning the ER PPC limits first hand.
5/5, 5/5 for the principle of the mech. Still not convinced max speed is needed, but as the principle remains the same... well, nice little sniper!
really surprised you didn't use the 2x AMS or max JJ on this build. 40% Cool Eff is really enough for me.
Look at that enemy team's damage. Trouncin' on some noobs, eh, Aylek? (Obviously just pulling your chain, best of the Dudes!)