It happens to me often enough that me, an otherwise reserved person, is here on the forums venting about it.
Having someone weapons test their Alpha strike on your right arm and unwittingly blow off your AC20 before the match starts... Happened to me last night. All I had left was 2 medium lasers. My first reaction was "you stupid $#@%&", and then I couldn't help but laugh out loud.... wifey came to the office to see if I had finally lost it.
The idiots that stand behind you, so you cant back up and use you as a meatshield. But my instituted policy of turning around and shooting them when they do it seems to help... they move or I just keep shooting!!!! And who knows maybe it helps them in the long run by allowing them to realize what total d-bags they are that their own teammate has been forced to open fire on them... might realize what they are doing is wrong... oh... and no integrated VOIP... or least when you drop PUG, it should only be with other PUGs... that one 4 man lance on the Enemy team with a combined kill total of 11, I'm looking at you....
Recently it takes forever to get into a game, and there are some "cannot find match" popping out here and there.
I've recently developed a hate for Tourmaline Desert. Not because it's the hottest map Not because I get stuck on almost every wreckage It's because of those damn giant crystals protuding from everywhere, which my LRMs are apparently incapable of trying to dodge in the slightest when finding a flightpath towards my enemy who is in clear view in front of me. ARGH.
River City night. I don't hack my vision, and don't want to spend the whole match in a green screen or grey screen, or graphics numbing darkness. Every time I load that map I just want to quit.
Being anti-VOIP probably colors my perspective on this one but I think an in-game description of the weight classes and details on role warfare would do a lot to curb the blob mentality. It's the people who have never played a MechWarrior game or heard of BattleTech that don't understand this concept... but you can't really blame them because 'mech tactics are pretty specific to 'mech games. They look at the screen and think it is an FPS where you walk around in a giant armor suit. PGI needs to integrate something into the game itself to help them understand the difference.
Your speech remind me of my first experience: When I joined beta, there was banner leading to training videos in launcher. And guy in video said that mech is basically walking tank. Before it I thought “Whoa, how long I should develop skill to control legs and torso separately?” When he said it I thought “Whoa, so this is just WoT in different setting! I can just copy all my behavior from my behavior in WoT.” You can say it's pretty obvious but I'm not sure if I could realize it quickly instead of having some mental block because I thought it's whole new thing. Not sure why I'm saying all this... But one can create interesting assumption. All we know that people think MWO is FPS thing with big heavy metal bodies instead of usual human bodies because mechs looks like big metal people. So, if someone just say newbies that mechs are tanks, it will create fundamentally more appropriate assumptions about this game, default behavior in it, etc. I'm pretty sure this mini paradigm shift created just by one sentence is right place in right time can create big difference. Especially with people who played WoT or Planetside 2, maybe Tribes: Ascend and UT also counts. Not so sure about those who didn't. P.S.: Sure, MWO isn't WoT in different setting. But imagine how WoT behavior is closer to what you need than Team Fortress 2 behavior.
That machineguns, and more specific to multiple machineguns, that they do not generate any heat. I get it that we are not dealing with real world physics but c'mon machineguns most certainly get hot. Why do you think you got that oven mit in the M60 bag with the spare barrel.
I don't know much about Battletech universe, but still want to disagree. It implies that heat dissipation is so incredible, that your mech gets no heat. If it wouldn't so fast, you would dissipate heat after a bit of firing lazors, LRMs, AC/2, etc. for hours.
For cooking bacon obviously! On the side note, an MG would generate almost no heat when compared to things like a giant beam of death. And in our world even a few MLas can be heat neutral, so the heat generated by an MG is probably ignorable to the said cooling system. A Gauss gun is basically no heat in this game, and we know how hot a gauss gun can get rl.
One more for you (sorry not picking on you.) I would assume that a small caliber machinegun (they are probably more like .50 cal's on a mech) Could be wrapped in a cooling jacket that is tied right into the mechs cooling system, which is obviously very efficient. I mean, the machine guns weigh half a TON? Even heavy, crew served, machine guns that exist now do not weigh even close to that much. I hate it when lights think it is a good idea to sprint off at the start and think that they should start plugging away at the first thing they see. In this situation they almost always become the first casualty. Why can't they just get to the front, scout, and wait for the main battle to engage before harassing, when they do the most good by distracting enemy heavy fighters?
People who kill themselves instead of fighting. killing yourself by over-riding and overheating yourself should result in +2 Deaths for your KDR.
Back-seat pilots. The ones that die, then criticize your playing while observing you. Especially when, looking at the results screen, they scored significantly worse than you did.
Hahhahaha I can't tell you the number of times I've run in to this. Countless! I always take time to reply "... says the dead guy" and if they stick around long enough during the score board bit (and I score significantly higher) I make sure to remind them who is on top!
There are also people who just run away, fight solo, die fast and then spamming chat by blaming all team for not helping
Map rotation - or lack there of. Tonight, played on the Matterhorn 8 times, City(night) twice, and the crystal desert twice. Lack of destructible environment. Lack of over heating penalties. Poor mechbay interface design. - (cant wait for UI 2.0) lack of voip.