Map rotation, I hope they have a schedule on it rather than being random. It can be annoying yes. Destructable enviromnent are supposed to be there somewhat starting from turrets. I hope some of the buildings are breakable too. Overheating Penalties... and you DARE EVEN SAY THERE IS A LACK OF IT? Try firing 4 ERPPC at the same time, you go boom! There is ghost heat, and overheating damage. It is minimal to none if you just overheat a little, if you don't get killed while shutting down in the middle of a combat that is. But you do take tamage, try overheating with quite a few LLas and see what happens. Lack of voip is great! I would HATE to have to hear those squeaky kids talking and female dogging about everything.
I hate this. I wish they had a seperate channel for the dead.... so they can talk amongst themselves.
The chat sometimes is just a big WTF. Yesterday, I dropped with a lance of friends on Mumble into a random PUG - Skirmish on Terra. To my surprise and pleasure I was greeted by Michael, Leon and Bolt on the opposing team. We bandied a few friendly words and proceeded with the game. So far, so good. I quickly typed into teamchat, "Join up, fight together, win together." Which had the desired effect of the team coalescing initatially into a group. We were later split up when we got contact but that was ok since the opposing team was spread out too and we could overwhelm the first contacts. That's when any chat kinda exploded and the other team went haywire, attacking left and right, hacking at anything they percieved as bad. Turns out Michael and Leon were doing Ravens will dual LLAS (deadly build as we know) but the loosing team just ranted on about how bad it was... Eesh. That was not fun to see. Separate dead chat would be nice.
Oh soooooooooooo much +1 it isn't even funny. I can't count the number of times I have been told "Just hurry up and die already. You can't win... I want to go and play more... you are wasting my time... come on... hurry up" etc. etc. Meanwhile I HAVE won before when it was just me. One match recently on HPG was just me in the Raven and I picked off the remaining THREE assault mechs to win the match myself. Separate chat for the dead would be perfect!
I'm not so sure about it. I often have pretty useful info to say immediately after death about enemy. And I'm not even light mech pilot, they usually can say many things about enemy tactic, if they ever want though.
While this may be true, and often times is, when you are dead you are dead. Call it immersion, call it a filter for all the bullshit that people tend to spew, call it leveling the playing field, call it whatever but I really do believe it is something that would add to the game. Dead men tell no tales! (they also don't get to whine, QQ or throw fecal matter)
I'll bite! Armchair generals whose post-mortem flame indicates they had an incomplete or flawed perception of and reaction to the engagement. They think they're right, and to their knowledge, they are. Mecha-misunderstanding, nobody wins. Dieing because the blue arrows are watching a 800m sightline as a 300m flank tears through. More generally, unaware/minimap blind pugs. 12-mans. There's too much firepower watching just about every route to do much of anything but deathball popsnipe. 8-mans, you could move without giving 20% of your armor away to a HGN and 2 other mechs who mounted a PPC or AC5. Broken, slow SRMs. Fired a point blank SRM16 volley at a powered down Jenner to little/no effect, and havent taken them as primary weaponry since. Low Internal Hit Points. Played some MW4 recently, really liked losing weapons before I lost the entire body part. Also, keeping your arms when your torso is blown. Even if it locks arm movement to torso (bonus points if that arm's sights are then mis-aligned ;D). Hitreg. I wouldn't say it's a frequent issue, but seeing and hearing the explosion to no effect is infuriating. Especially if it's on a pesky light. Which it usually is... Lack of effective in-game communication system. Look at the League of Legends quick commands. You can signal "assist me, on my way, danger, enemies missing" in a quarter second anywhere on the map. If I were to try to put out similar commands via the Command function, I'd need 10 seconds to send it to 3 lances. Elo based on w/l in weight class. I'm not always in my best, hardest carrying mech of the weight class. How about PGI pulls some metadata from match finals and work out "BattleValue" (http://www.sarna.net/wiki/Battle_Value) for mechs, or even that mech's core loadout. Factor in mastery level. The pilot's match score relative to teammates. People not hitting accelerate at the start of the match. This one's not so bad People not going to the obvious defensible locations. Example: Assault mode on Canyon Network is largely best tackled by controlling, or at least clearing, the river. If the enemy team isn't there, on to cap or collapse across mid. Dropping with Trial Mechs. We were all newbie pilots once, but it's unclear to me how they're possibly dropping with vets. I guess they could be grouped with vets, or the playerbase is thin and MM has to bust a move, but damn. People LRM boating in mechs that have viable non-crutch builds. Bad light pilots who think they're good because they're going 130+ kph and are hard to hit to anyone who doesn't log some serious hours. Ridiculously high price point on Phoenix, Saber, and incoming Clan packages. Clans are priced at like 3x the price of a full mainstream video game, or a decent chunk of the next-gen consoles. Lack of game modes. Seasonal, just for fun, new map only; there are plenty of playlists I'd rather do than any of the three modes we have. Certain mech chassis or class only, 8- or 4-mans matches, 1-v-1, ffa, solo ranked, lance ranked, etc. Shake things up. I'd even do a 'blind theme' match. Hit launch, and MM picks a mech from my bay according to some theme. JJs OP. If you want to steal a shot every 30-60 seconds and hop some minor obstacles for mobility, great. But jumping on the reload of your PPC/Gauss/AC reload is what makes jump sniping dominate. PGI playing everything so close to the vest. They just seem vain and image obsessed in their failed attempt to hide their greedy amateur developer status. VLog instead of a post for AtD? Who gives a fuck. Still saying nothing real. PGI's barebones staff. New mechs should be monthly, and cost about the same as a quality burrito. Balance changes should be likewise. FOTM could be an issue, but so would actual innovation and variety. The whole reason that Clans, CW, UI2.0, HSR, and balance are months off concerns is they're trying to do things on a budget, whilst squeezing their playerbase as much as they can. Hitboxes on terrain. Sick of blowing up the air because I only left a full foot between my sights and the end of that pillar's image. Artillery. It was a fun flavor, but now balanceplz. cbills per hr after strike and coolshot is way down. End-of-match time wasters. Team-firers who're in the wrong. Whether they're just yellowing legs for lolz or venting over a minor/their fault collision. People who disregard my back-seat piloting, as if bad rounds don't happen to good pilots, and their already being dead invalidates the point they're conveying. Bonus points if they justify it to themselves after round as if it's a shock that the person who dies first will do less damage. Back-seat snarking is another story though. Would rather build a Mech on Smurfy than use in-game Mechbay. Ghost heat. Arbitrary and heavy-handed. Not countering ghost heat with mech quirks (HBK-4P, PPC Awesome). People not calling out the position of the enemy last mech standing after it killed 'em.
Not that I am any authority on this, but I think you are missing the point. If you are dead, you have no place talking (giving information) to live players, and unfortunately in my experience there is no useful info coming from the dead.... Usually it is just ranting... people complaining about how much the team sucks, or some variation of it, simply because they are dead & are too juvenile to accept it as their fault. Unless you are team killed, it is your fault... infact sometimes if you are team killed it is still your fault... Walking in front of someones line of fire is a stupid thing to do. Most of the time that person can hold fire to keep you from being shot in the back, but not everyone is that good.... I'm getting off topic. The short of it... No one dead needs to be talking to the living, regardless of reason
I just want to say some “last words before death†to my teammates in order to warn them about that enemy ECM-lance who just flanked and killed me and keep going for teammates. Sometimes I say “Enemy at E3â€, sometimes “watch your backâ€, or “ECM Atlas at left flankâ€, etc.
I Agree with pretty much, if not everything said here. Especially the items about pgi. Seriously, what the HELL are they doing with all of our money?
I agree with a lot on this list, especially the statements about SRMs, Pop-tarting, and artillery strikes.
Disagree. While I do believe the game needs to have a separate chat for the dead (Counter-Strike has had this for over a decade, wtf) I've experienced situations where new players needed serious help figuring out what was happening as the last player on our team. If I'm dead I'll call out enemy conditions and locations to help any way I can. Until they do the separate chat, I'm going to abuse the shit out of that for my team's potential advantage. Eh, unless you're talking about getting stuck halfway inside a goddamn rock and not being to move or falling through the map. Otherwise, probably.
The game needs a lot of things. What you are talking about is exploiting a failing in the game... which isn't a bad thing. I would gladly give up the exploit if it meant the bitching dead wouldn't be able to spam the channel. We should at the least be given the option to turn off chat.