Just say what you want, because I'm all out of fun for MWO for the moment. I need to see reason when it comes to fun in MWO, so please tell me, what makes this game fun?
I'd have to say it's the wide range of weapon variation and the pace of the game. Compared to some other AAA games, the hit registration in MWO is fantastic and the component destruction make it more than just a "aim at the person and pull the trigger" type shooter. Building mechs, although tedious in the UI, is still fun and trying new ideas an play styles has kept the game interesting enough for me to keep playing. MWO still has great potential, especially when you work as a team (however rare that may be...). Sure there are matches where you get frustrated at your team's performance or your own, but i'm always entertained. I'm excited for the game to continue (hopefully) developing and being able to do some of the things that have been impossible in the past. Leagues and competition is going to be popular next month and we'll see what that will bring. On a side note, I find myself going back and forth between MWO and Titanfall. They compliment eachother very well back to back. Titanfall satisfies by fast-pace action itch, but the hit registration is laughable in comparison to MWO. The lack of any complexity in Titan vs Titan combat sends me running back to my battlemechs. It's funny when I try to aim for the right torso of an Ogre or the legs of a Stryder. Overal, they are both extremely fun to play because as soon as you get tired of one, the other is there to give you the things you miss or crave.
My friends. Honestly, I'm still in this game, with ALL it's frustrations, for my friends. I do love the style of combat and have fond memories from my earlier years of MW games, but, the TRUE reason I'm still here is UMAD. Moreover, there is not a "Mech" combat game, or any other like it, out there with this level of development. Titanfall was a huge disappointment and the Kickstarter games are pretty lackluster at this point.
I'm still here because of the clan I belong to. Without them I would have long ago lost interest in the constant grind and moved on to other things. I take breaks now and then but I always come back because they always need someone to run around in 12 mans with 'em.
Because there's nothing else quite like this. The ability to loadout your mech just how you want it and the component based destruction are fun and tactical, and the fact that this isn't a twitch shooter makes me somewhat decent at it. Most of the people I play with are mature and while most matches surely don't feel tactical, it feels better than running with 9-year olds on comms or running around without a clue shooting things. While the game is going downhill and has a lot of shortcomings, the combination of people and gameplay is what keeps me here.
Mechaction Theorycrafting and testing Gameplay with friends Read the novels again, go nuts playing a mech from the books. Tactics experiments There's many sources of enjoyment and I try to overlook the dismal ones, UI 2.0 Mechlab etc...
Its an interesting question. Its very different to any other FPS I play, as there are four areas you need to do well in: - Much of the game is tactics, out thinking the other pilots and punishing mistakes, in 12 man particularly. He who has a good idea what the enemy is doing and then can wield his company to punch into the enemy when they're in a weak position usually wins. No other FPS game I have played has that studious cerebral side. - Fitting a mech that works well for you. We all have certain fits or weapons we're good or bad with. - Meshing with the insane variability of opponents and team members in terms of skills, armour and weapon loadouts. - Actual piloting ability. Avoiding damage, stripping armour, targeting specific locations and killing mechs. Then there's the fact that its battletech in a FPS format!!!!!
Honestly, MW:O is just not that fun to me right now. The past couple of nights, I have tried to play and I get instagibbed or don't do anything really satisfying. Either I have lost my touch, or the game somehow got really hard. Either way, I am just not satisfied anymore, cause I do sub 200 damage in my firestarters, which I started out loving, and can barely reach 400 in my Ilya, which I have reached 1000 multiple times in. Being in a slump makes this game not fun at all, and it makes the grind seem even worse. I mean really, how can you get out of a slump and play better, when playing is so tedious and boring?
All joking aside its got odd since the last two tournaments and we were trying to put our finger on what the cause was on comms.... ended up just being pure conjecture.
I gave this question some thought today. I know that the only reason I played MWO for as long as I did was because I was so fucking good at it. If I wasn't good at the game, there is no way in hell I would've played much longer than a month or two to grind up the couple mechs I thought were interesting... and then promptly dipped the fuck out. I think being particularly good at the game expanded my timesink here at least three or four-fold, honestly. Making stupid videos definitely helped sustain that desire to have fun a little bit longer than normal, capturing footage and coming up with stupid ideas definitely helped stave off the burnout for a few months. Ultimately however, you look around you and go 'this game sucks, the people i'm playing with are xyz and not doing it for me, i've won end game and there's no new content coming, no greater purpose, this is pointless - i'm out". Then again, I think that's essentially how every multiplayer online game ends the 'ride' for practically every gamer in history. But the OP asked the question, "what makes it fun?" For me? What made it fun was pushing meta, creating new strats and tactics to unleash on other good players, competing against myself initially and then others, min/maxing and theorycrafting new builds, trying to master firing cadence and proper positioning for random weps, coming up with 'outside the box' builds, trolling, and of course talking massive amounts of shit to random retards on the internet/forum/ts/etc. Oh, and one more thing - poptart headshots.
This is one place I have not looked. Perhaps I need to search for them. I know where to look, so thank you for reminding me these exist.
Yeah, it gives a little added perspective. A little added spice to the rather simple arenaplay that is currently.
Yeah I frame my entire play by the books at times... but then a good what 50-75% of the mechs in the earlier books are banned.
I love it for the mechlab, the people I'm playing with, and the stompy battletech action. Yes there is other mech games out there, but there isn't any other battletech game out there with a solid player base. I may loose out in the end to Star Citizen when the game finally goes live, but that is a LONG time away.
I'm actually a little in the same position as Vergere now, having read the huge sale, the March tech stuff and the future plans makes me believe we won't see CW for quite some time. That's the turnaround from my position a few posts up. If CW had been finished by June, I'd purchase the largest clanpack but as it stands now I may not buy anything. I'm not bashing PGI or IGP, they have done lots of good work and solved problems (sure, there has been questionable stuff) but for me it's getting a bit boring now so I'm stating my position clearly as this game stands currently and for the forseeable future. I like the Mechlab theorycrafting, I like playing arena games but I'm up to 71 mechs now and while I certainly have not tested all possible combinations I'm starting to feel again that itch - I want more purpose, the achievements doesn't scratch that itch. I want CW, meaning beyond arena play. Time to take a little break.
Only two things for me right now: 1) An AC20 kill-shot. 2) Playing other games for a few weeks and coming back, realizing that no matter what they do they cannot possibly fuck it up more than Battlefield 4.
Since the Arrival of the Clan Mechs, it's one thing for me: Kill 12 Dire Whales a Day and it's a Good Day!
This... i found the Ilya Chainsaw is excellent at killing Dire Whales (i like the term). Was in a round last night, the enemy won, but we got 3 out of their 4 Dire Whales right out of the gate. Otherwise, i find it somewhat similar to CounterStrike (little hint, that's the cs in my name). And I like that match format. No other mech game, or space sim out there that's this good..... right now.